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DirectX12 3D game from scratch in C++ (Messing around and refactoring the Linear buffer uploader)

In this streaming series I'll document my journey into developing a small game prototype from scratch in C++. We'll be using DirectX12 and for the time no libraries.

Иконка канала The Monitor Market
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2 года назад
12+
19 просмотров
2 года назад

In this streaming series I'll document my journey into developing a small game prototype from scratch in C++. We'll be using DirectX12 and for the time no libraries.

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