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[Blender 3.6] Quick and easy tension maps generator using geometry nodes

Manually making masks for animated normals takes a lot of time and work, so, we can automate it and save ourselves some time, this way of making masks for animated normals works perfectrly for body and places with lot of deformation, but for something like face i still reccomend to make masks manually. FInd demo files here:https://www.patreon.com/posts/tension-map-and-87139561 tutorial i've steal the idea from: @ Patreon: https://www.patreon.com/John_Satan Buymeacoffee: https://www.buymeacoffee.com/JohnSatan timecodes: 00:07 Preparation 00:37 Geometry nodes setup 03:00 Packing nodes into reusable node group 04:15 Shader demonstration 05:15 Using tension map generator in project

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17 просмотров
2 года назад
12+
17 просмотров
2 года назад

Manually making masks for animated normals takes a lot of time and work, so, we can automate it and save ourselves some time, this way of making masks for animated normals works perfectrly for body and places with lot of deformation, but for something like face i still reccomend to make masks manually. FInd demo files here:https://www.patreon.com/posts/tension-map-and-87139561 tutorial i've steal the idea from: @ Patreon: https://www.patreon.com/John_Satan Buymeacoffee: https://www.buymeacoffee.com/JohnSatan timecodes: 00:07 Preparation 00:37 Geometry nodes setup 03:00 Packing nodes into reusable node group 04:15 Shader demonstration 05:15 Using tension map generator in project

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