7 Days To Die Alpha 18.4 CiD vs Azmo-NO CRAFTING episode 32
Follow me on Twitter https://twitter.com/innCiDious Or on Instagram https://www.instagram.com/inncidious/?hl=en https://www.patreon.com/user?u=19097330 GamingAzmo's channel https://www.youtube.com/channel/UC-oIZy4Tl4F-Cl-XuEXJ9uA What's up, guys? My name`s innCiDious you can me CiD and in this brand new series I will be attempting to do the NO CRAFTING challenge with a fellow youtuber by the name Azmo to see who can last the longest without crafting. Story The game's events happen after a nuclear Third World War that destroyed an extremely large part of the world, except for some areas such as the fictional county of Navezgane, Arizona. The player is a survivor of the war who must survive by finding shelter, food, and water, as well as scavenging supplies to fend off the numerous zombies (hinted to be the consequence of nuclear fallout) that populate Navezgane. Though there is no real objective except surviving at this moment, the developers hinted at a possible story line that will be added in future updates.[citation needed] Game play In 7 Days to Die, the player spawns into a randomly-generated world or the preset world of Navezgane, Arizona, with the objective of surviving for as long as possible against the elements and the zombie hordes. As a survival game, the player character is in constant need of water and food for sustenance, as well as being vulnerable to injury and illness. The game is voxel-based (similar in some aspects to Minecraft), allowing for simple building, and destruction of objects in a physics-simulated environment (for example, building a structure with no support such as pillars and walls can lead to its collapse).[1][2] Objects in the world degrade through use, so the player has to search for or make new tools as the game progresses. The player can also gather and create materials—from nature and the remnants of human civilization—to construct these necessary items.[3][4] While the game includes wildlife that can be hunted for food or will hunt the player, the main hazard is zombies, which are affected by the game's day/night cycle—during the day they are relatively slow-moving and easy targets that can only detect the player at relatively close ranges, but at night they become feral, which makes them move much faster and thus greatly increases their threat. As the in-game day's progress, tougher and more aggressive variants begin to appear.[5] Stealth and distraction can be used to avoid unnecessary conflict while carrying foods that have a smell (such as raw meat) will attract zombies. They are also drawn to areas of human (i.e. player) activity, and will relentlessly attack anything that impedes their movement until they are killed or the obstacle is destroyed—this includes player fortifications. Should they detect the player, zombies will apply the same single-minded pursuit until the player is either dead or leaves the immediate area. The game's title is a reference to an important event that occurs every seventh day of in-game time, whereby hordes of zombies attack the player's current location en mass—unless sufficient preparation has been made and defenses constructed, the player will quickly
Follow me on Twitter https://twitter.com/innCiDious Or on Instagram https://www.instagram.com/inncidious/?hl=en https://www.patreon.com/user?u=19097330 GamingAzmo's channel https://www.youtube.com/channel/UC-oIZy4Tl4F-Cl-XuEXJ9uA What's up, guys? My name`s innCiDious you can me CiD and in this brand new series I will be attempting to do the NO CRAFTING challenge with a fellow youtuber by the name Azmo to see who can last the longest without crafting. Story The game's events happen after a nuclear Third World War that destroyed an extremely large part of the world, except for some areas such as the fictional county of Navezgane, Arizona. The player is a survivor of the war who must survive by finding shelter, food, and water, as well as scavenging supplies to fend off the numerous zombies (hinted to be the consequence of nuclear fallout) that populate Navezgane. Though there is no real objective except surviving at this moment, the developers hinted at a possible story line that will be added in future updates.[citation needed] Game play In 7 Days to Die, the player spawns into a randomly-generated world or the preset world of Navezgane, Arizona, with the objective of surviving for as long as possible against the elements and the zombie hordes. As a survival game, the player character is in constant need of water and food for sustenance, as well as being vulnerable to injury and illness. The game is voxel-based (similar in some aspects to Minecraft), allowing for simple building, and destruction of objects in a physics-simulated environment (for example, building a structure with no support such as pillars and walls can lead to its collapse).[1][2] Objects in the world degrade through use, so the player has to search for or make new tools as the game progresses. The player can also gather and create materials—from nature and the remnants of human civilization—to construct these necessary items.[3][4] While the game includes wildlife that can be hunted for food or will hunt the player, the main hazard is zombies, which are affected by the game's day/night cycle—during the day they are relatively slow-moving and easy targets that can only detect the player at relatively close ranges, but at night they become feral, which makes them move much faster and thus greatly increases their threat. As the in-game day's progress, tougher and more aggressive variants begin to appear.[5] Stealth and distraction can be used to avoid unnecessary conflict while carrying foods that have a smell (such as raw meat) will attract zombies. They are also drawn to areas of human (i.e. player) activity, and will relentlessly attack anything that impedes their movement until they are killed or the obstacle is destroyed—this includes player fortifications. Should they detect the player, zombies will apply the same single-minded pursuit until the player is either dead or leaves the immediate area. The game's title is a reference to an important event that occurs every seventh day of in-game time, whereby hordes of zombies attack the player's current location en mass—unless sufficient preparation has been made and defenses constructed, the player will quickly