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Nuke 12.1 | Cara VR GPU Caching

Improvements to Nuke’s GPU processing architecture result in significant performance improvements for chains of nodes that use this new behavior. In Nuke 12.1, all of the Cara VR nodes, including SphericalTransform and Bilateral, take advantage of this architecture resulting in significant improvements in viewer processing and rendering. This improvement is also available in BlinkScript. Explore Nuke 12 Series: https://hubs.la/H0GrR7m0 or Try Nuke: https://hubs.la/H0GrSZL0 Bringing you the tech and trends of tomorrow. Explore them here: https://www.foundry.com/insights Follow us: https://www.facebook.com/TheFoundryTeam/ https://twitter.com/TheFoundryTeam https://www.instagram.com/foundryteam/ #Nuke12Series #Nuke

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16 просмотров
2 года назад
12+
16 просмотров
2 года назад

Improvements to Nuke’s GPU processing architecture result in significant performance improvements for chains of nodes that use this new behavior. In Nuke 12.1, all of the Cara VR nodes, including SphericalTransform and Bilateral, take advantage of this architecture resulting in significant improvements in viewer processing and rendering. This improvement is also available in BlinkScript. Explore Nuke 12 Series: https://hubs.la/H0GrR7m0 or Try Nuke: https://hubs.la/H0GrSZL0 Bringing you the tech and trends of tomorrow. Explore them here: https://www.foundry.com/insights Follow us: https://www.facebook.com/TheFoundryTeam/ https://twitter.com/TheFoundryTeam https://www.instagram.com/foundryteam/ #Nuke12Series #Nuke

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