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Forspoken FSR3 Frame-Generation Demonstration on the RX 6700 XT

TLDR: It's VERY good. 00:00 - Beginning of video 00:09 - Settings 00:22 - FSR3 Native AA, no FG 01:48 - FSR3 Native AA, with FG In more detail: The video was recorded at 1080p and then upscaled to 4K to allow for a better bitrate on YouTube. No sort of AI enhancements took place. Keep in mind, YouTube only supports up to 60fps for videos, so, the benefit of FSR3's frame generation is not as apparent/very well conveyed. For the best experience, I would recommend you try the demo yourselves, on compatible hardware. https://store.steampowered.com/app/1680880/Forspoken Alternatively, I've also uploaded a couple of clips with FG ON and OFF on Google Drive, recorded at 120fps, so, if interested, you can download them and compare. They may give you a better idea of the difference (120+ Hz monitor recommended). No frame generation: https://drive.google.com/file/d/1n5R-kqaRqTwdDx-oBDLO_Qyxwo94u46u/view?usp=sharing With frame generation: https://drive.google.com/file/d/1BQB3Ro5_cny7JJDWUtOW3pzSU9uWsiKV/view?usp=drive_link Overall, I was very pleasantly surprised to see how well it works, especially since AMD hasn't had a lot of time to allow for reviewers to test the technology first, before launching it. This is usually an indication of bad quality, but fortunately, it can't be further from the truth in this case. FSR3's frame generation makes the motion of the game smoother by adding intelligent frames inbetween real ones. This makes the experience more immersive. The intelligent frames are calculated on the GPU, just like the real ones, but take less resources to produce compared to them. It is a type of video interpolation that happens on a low-level stage in the render pipeline. In addition, I didn't notice any input-lag or artifacts, as this is a concern when adding things into the render pipeline, especially interpolation. What AMD have achieved here is nothing short of magnificent and is worthy of celebration by all gamers, GPU-brands aside (as it also supports Nvidia and Intel GPUs!). I hope the engineers and the rest of the staff who made this get the praise they deserve, as well as a hefty bonus/raise. I am eagerly waiting for more games, newer and older, to adopt this new wonderful technology and cross my fingers that the DX11+12 driver counterpart will make it into (at least) the RDNA2 GPUs as well, as, at the time of writing this text, support is limited to RDNA3 GPUs, which is a shame. Cheers. Computer Specifications: Asrock RX 6700 XT Challenger D 24GB Dual Channel 3000Mhz RAM R5 5600X MSI B450 Tomahawk Max Seagate Barracuda 2TB HDD Kioxia Exceria G2 1TB SSD Windows 10 Pro 22H2 build 19045.3448 AMD Adrenaline Driver version 23.9.3

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TLDR: It's VERY good. 00:00 - Beginning of video 00:09 - Settings 00:22 - FSR3 Native AA, no FG 01:48 - FSR3 Native AA, with FG In more detail: The video was recorded at 1080p and then upscaled to 4K to allow for a better bitrate on YouTube. No sort of AI enhancements took place. Keep in mind, YouTube only supports up to 60fps for videos, so, the benefit of FSR3's frame generation is not as apparent/very well conveyed. For the best experience, I would recommend you try the demo yourselves, on compatible hardware. https://store.steampowered.com/app/1680880/Forspoken Alternatively, I've also uploaded a couple of clips with FG ON and OFF on Google Drive, recorded at 120fps, so, if interested, you can download them and compare. They may give you a better idea of the difference (120+ Hz monitor recommended). No frame generation: https://drive.google.com/file/d/1n5R-kqaRqTwdDx-oBDLO_Qyxwo94u46u/view?usp=sharing With frame generation: https://drive.google.com/file/d/1BQB3Ro5_cny7JJDWUtOW3pzSU9uWsiKV/view?usp=drive_link Overall, I was very pleasantly surprised to see how well it works, especially since AMD hasn't had a lot of time to allow for reviewers to test the technology first, before launching it. This is usually an indication of bad quality, but fortunately, it can't be further from the truth in this case. FSR3's frame generation makes the motion of the game smoother by adding intelligent frames inbetween real ones. This makes the experience more immersive. The intelligent frames are calculated on the GPU, just like the real ones, but take less resources to produce compared to them. It is a type of video interpolation that happens on a low-level stage in the render pipeline. In addition, I didn't notice any input-lag or artifacts, as this is a concern when adding things into the render pipeline, especially interpolation. What AMD have achieved here is nothing short of magnificent and is worthy of celebration by all gamers, GPU-brands aside (as it also supports Nvidia and Intel GPUs!). I hope the engineers and the rest of the staff who made this get the praise they deserve, as well as a hefty bonus/raise. I am eagerly waiting for more games, newer and older, to adopt this new wonderful technology and cross my fingers that the DX11+12 driver counterpart will make it into (at least) the RDNA2 GPUs as well, as, at the time of writing this text, support is limited to RDNA3 GPUs, which is a shame. Cheers. Computer Specifications: Asrock RX 6700 XT Challenger D 24GB Dual Channel 3000Mhz RAM R5 5600X MSI B450 Tomahawk Max Seagate Barracuda 2TB HDD Kioxia Exceria G2 1TB SSD Windows 10 Pro 22H2 build 19045.3448 AMD Adrenaline Driver version 23.9.3

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