Добавить
Уведомления

Game Engine Development (Vulkan, C++) - Update #2 (Shading, Physics)

Im creating a game engine from scratch in C++ using the Vulkan Graphics API. This updates includes the features marked with "+" below. Total hours ~40. Features: multiple meshes textures +multiple lights +phong shading +physics +collision

Иконка канала iTunes Mystery Island
3 подписчика
12+
13 просмотров
Год назад
12+
13 просмотров
Год назад

Im creating a game engine from scratch in C++ using the Vulkan Graphics API. This updates includes the features marked with "+" below. Total hours ~40. Features: multiple meshes textures +multiple lights +phong shading +physics +collision

, чтобы оставлять комментарии