Lets Play Factorio S2E22 - Copper Production
In this campaign I will be focusing on establishing a Central Bus and gathering raw resources with Trains and not creating a single Robot. The idea is to ensure proper design of the infrastructure instead of just letting the Robots sort it out. Gameplay Mods: N/A Quality of life Mods: Tree Collision (easier traversing the forest) YARM (resource monitor, though I don't use it) Even More light (increase the light for your viewing pleasure) EvoGUI (display evolution percentage) TimeTools (display time of day) Autofill (automatically fill turrents/furnaces/vehicles when placed) Factorio Reach (reach anything you can see)
In this campaign I will be focusing on establishing a Central Bus and gathering raw resources with Trains and not creating a single Robot. The idea is to ensure proper design of the infrastructure instead of just letting the Robots sort it out. Gameplay Mods: N/A Quality of life Mods: Tree Collision (easier traversing the forest) YARM (resource monitor, though I don't use it) Even More light (increase the light for your viewing pleasure) EvoGUI (display evolution percentage) TimeTools (display time of day) Autofill (automatically fill turrents/furnaces/vehicles when placed) Factorio Reach (reach anything you can see)