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Let's Play Oblivion - Imperial Legion [Part 10]: Rating

Overall: 7/10 (8 is highest for all categories in an "incomplete" mod) Graphics / Sounds: 8/10 + Some new custom meshes and textures + Makes use of other sound effect files - Some textures don't seem to properly work even with a clean install Story: 7/10 (unfinished?) + Tries to build a rival faction for the Imperial Legion in the Black Road Bandits * Other characters, though most don't have any back story to them - A sibling death is taken maybe too lightly. Maybe. * Ongoing events from one mission to another Gameplay: 6/10 + Plenty of new jobs and events to see + Unique ideas for types of missions and quests involving Imperial Legion + Somewhat realistic interpretation of how an enforcement team would carry out missions - Some quests are just "back and forth" trips - Difficulties with scripts doing their job, or loading properly unless done in a specific order - Potentially broken quest line because of this? Player Bonuses: 7/10 + Custom spells that let you control a small group of Imperial Soldiers - Scripting effects on these spells seem a bit off at times * Spells only let you control soldiers all at once, instead of individually + An entire Imperial Legion area to call your own, including a(n) (unfinished?) home + Custom capes

12+
16 просмотров
2 года назад
12+
16 просмотров
2 года назад

Overall: 7/10 (8 is highest for all categories in an "incomplete" mod) Graphics / Sounds: 8/10 + Some new custom meshes and textures + Makes use of other sound effect files - Some textures don't seem to properly work even with a clean install Story: 7/10 (unfinished?) + Tries to build a rival faction for the Imperial Legion in the Black Road Bandits * Other characters, though most don't have any back story to them - A sibling death is taken maybe too lightly. Maybe. * Ongoing events from one mission to another Gameplay: 6/10 + Plenty of new jobs and events to see + Unique ideas for types of missions and quests involving Imperial Legion + Somewhat realistic interpretation of how an enforcement team would carry out missions - Some quests are just "back and forth" trips - Difficulties with scripts doing their job, or loading properly unless done in a specific order - Potentially broken quest line because of this? Player Bonuses: 7/10 + Custom spells that let you control a small group of Imperial Soldiers - Scripting effects on these spells seem a bit off at times * Spells only let you control soldiers all at once, instead of individually + An entire Imperial Legion area to call your own, including a(n) (unfinished?) home + Custom capes

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