SedIT - Intermediate # 02 ; Round edges, manual polygon creation and stuff
SedIT - The Dedicated Serious Engine and Editor 3+ User's Tutorials and Guides - In this installment we divulge the secrets of round corners, using custom reference points, mirroring, and most importantly, the Lathe and Array Radial tools, which would allow one to make round stuff. Also how to create polygons from scratch. ----- USEFUL STUFF ----- I will be releasing the maps seen in these videos as a beginner's resource pack eventually. ----- TOC ----- 1 - Useless intro - 0:00 2 - Preparing the old model of the table to use as a base -2:32 3 - The various roundification tools -3:46 4 - The Coordinate System tool, custom reference point for manipulation -4:59 5 - The array radial tool -6:18 6 - Creating polygons from selection of vertexes, dos and don'ts -9:20 7 - Completing the model -11:49 8 - Using the Band Select tool -13:33 ----- RUNDOWN ----- Creating round corners in arbitrary points of space so far seems best done with the Array Radial tool, (Ctrl + Shift + [) Keep in mind when adjusting your clones and slices that you can easily figure out what values you need by using these simple formulas; Slices = (How many polygons are used to revolve exactly once) 360*/Slices Clones = (How are actually duplicated in the revolving process) Slices /(360*/angle you want) After you've applied the array tool, use the Vertex selection mode to select edge vertexes and the P key to create a polygon from them. The sequence in which you select the vertexes does matter, CCW selection - Creates polygon facing the view CW selection - Creates polygon facing away from view ~OTHER RANDOM TOOLS I USE~ The Lathe tool, that thing's useful, despite its limitation that the revolution is always around the center Y axis. You can use it to make stuff like vases and other round objects. I will talk about it in the next tutorial. The Coordinate System (S) allows you to set a reference point in space around which manipulation can occur. By default stuff like rotation's performed using the center of the selection as a rotation center, but this tool allows you to offset that. Hmm what else did I ... Oh yes! The Select Band (Ctrl + V) is just the same as UV Band, it selects the enture band of polygons by using 2 polygons as set direction. Simply select the first 2 polygons of a band, and if will select the entire ring. The Mirror tool (Shift + V) Allows selection to be mirrored around a reference plane.
SedIT - The Dedicated Serious Engine and Editor 3+ User's Tutorials and Guides - In this installment we divulge the secrets of round corners, using custom reference points, mirroring, and most importantly, the Lathe and Array Radial tools, which would allow one to make round stuff. Also how to create polygons from scratch. ----- USEFUL STUFF ----- I will be releasing the maps seen in these videos as a beginner's resource pack eventually. ----- TOC ----- 1 - Useless intro - 0:00 2 - Preparing the old model of the table to use as a base -2:32 3 - The various roundification tools -3:46 4 - The Coordinate System tool, custom reference point for manipulation -4:59 5 - The array radial tool -6:18 6 - Creating polygons from selection of vertexes, dos and don'ts -9:20 7 - Completing the model -11:49 8 - Using the Band Select tool -13:33 ----- RUNDOWN ----- Creating round corners in arbitrary points of space so far seems best done with the Array Radial tool, (Ctrl + Shift + [) Keep in mind when adjusting your clones and slices that you can easily figure out what values you need by using these simple formulas; Slices = (How many polygons are used to revolve exactly once) 360*/Slices Clones = (How are actually duplicated in the revolving process) Slices /(360*/angle you want) After you've applied the array tool, use the Vertex selection mode to select edge vertexes and the P key to create a polygon from them. The sequence in which you select the vertexes does matter, CCW selection - Creates polygon facing the view CW selection - Creates polygon facing away from view ~OTHER RANDOM TOOLS I USE~ The Lathe tool, that thing's useful, despite its limitation that the revolution is always around the center Y axis. You can use it to make stuff like vases and other round objects. I will talk about it in the next tutorial. The Coordinate System (S) allows you to set a reference point in space around which manipulation can occur. By default stuff like rotation's performed using the center of the selection as a rotation center, but this tool allows you to offset that. Hmm what else did I ... Oh yes! The Select Band (Ctrl + V) is just the same as UV Band, it selects the enture band of polygons by using 2 polygons as set direction. Simply select the first 2 polygons of a band, and if will select the entire ring. The Mirror tool (Shift + V) Allows selection to be mirrored around a reference plane.