Добавить
Уведомления

Oculus Interaction SDK Is HERE !

The Oculus Interaction SDK is a hands and controllers interaction components library which provides very realistic interactions and allows to easily use prefabs when building games or apps for virtual reality with and without Passthrough features. 📌 Watch The Full Oculus Interaction SDK Playlist at: https://www.youtube.com/playlist?list=PLQMQNmwN3FvyE_NEr6A_dPwneirJGNZjP 📢 Download the Oculus Integration from: (Affiliate Link) 👉 https://assetstore.unity.com/packages/tools/integration/oculus-integration-82022?aid=1101l7LXo ‪📌 To get started with the Interaction SDK be sure to check out this document with requirements and download links: https://developer.oculus.com/documentation/unity/unity-isdk-interaction-sdk-overview/ The following sample scenes are available in the Interaction SDK: 👉 Basic Grab scene which showcases a scene with the HandGrabInteractor 👉 Complex grab scene which showcases a scene with the simpler GrabInteractor but with the addition of Physics, Transforms and Constraints on objects. 👉 Basic Ray scene which showcases ray interactions with Unity canvas. 👉 Basic Poke scene which showcases UI interactions such as buttons, scrollable areas, and box-based proximity fields. 👉 Basic Pose detection scene which demonstrates pose detection for several common hand poses such as Thumbs Up, Thumbs Down, Rock, Paper, Scissors, and Stop 📌 Support me by Subscribing to avoid missing future videos! https://www.youtube.com/dilmerv 📌 Support me in Patreon so I can keep doing stuff like this for free! https://www.patreon.com/dilmerv 📌 Get XR & game development tips from me in Twitter https://www.twitter.com/dilmerv 🥽 Learn & Get my XR Training from: https://www.learnxr.io 👉 My Blog / 🔥 Newsletter (Subscribe to get up to date XR news) https://blog.learnxr.io #Oculus #MetaVerse #UnityXR

12+
14 просмотров
год назад
12+
14 просмотров
год назад

The Oculus Interaction SDK is a hands and controllers interaction components library which provides very realistic interactions and allows to easily use prefabs when building games or apps for virtual reality with and without Passthrough features. 📌 Watch The Full Oculus Interaction SDK Playlist at: https://www.youtube.com/playlist?list=PLQMQNmwN3FvyE_NEr6A_dPwneirJGNZjP 📢 Download the Oculus Integration from: (Affiliate Link) 👉 https://assetstore.unity.com/packages/tools/integration/oculus-integration-82022?aid=1101l7LXo ‪📌 To get started with the Interaction SDK be sure to check out this document with requirements and download links: https://developer.oculus.com/documentation/unity/unity-isdk-interaction-sdk-overview/ The following sample scenes are available in the Interaction SDK: 👉 Basic Grab scene which showcases a scene with the HandGrabInteractor 👉 Complex grab scene which showcases a scene with the simpler GrabInteractor but with the addition of Physics, Transforms and Constraints on objects. 👉 Basic Ray scene which showcases ray interactions with Unity canvas. 👉 Basic Poke scene which showcases UI interactions such as buttons, scrollable areas, and box-based proximity fields. 👉 Basic Pose detection scene which demonstrates pose detection for several common hand poses such as Thumbs Up, Thumbs Down, Rock, Paper, Scissors, and Stop 📌 Support me by Subscribing to avoid missing future videos! https://www.youtube.com/dilmerv 📌 Support me in Patreon so I can keep doing stuff like this for free! https://www.patreon.com/dilmerv 📌 Get XR & game development tips from me in Twitter https://www.twitter.com/dilmerv 🥽 Learn & Get my XR Training from: https://www.learnxr.io 👉 My Blog / 🔥 Newsletter (Subscribe to get up to date XR news) https://blog.learnxr.io #Oculus #MetaVerse #UnityXR

, чтобы оставлять комментарии