Let's Play: the first room of Anomalous Materials in Half-Life 1
I talk a bit through the design of the first section of Anomalous Materials, and how it played with the affordances of first person views / represents two divergent ideas of "realism" / presence / what being in a virtual world entails. Made for a "Let's Play"-ish event at the Nightingale Theatre in Chicago, April 25th 2013. More info: http://www.blog.radiator.debacle.us/2013/04/lets-play-first-section-of-anomalous.html
I talk a bit through the design of the first section of Anomalous Materials, and how it played with the affordances of first person views / represents two divergent ideas of "realism" / presence / what being in a virtual world entails. Made for a "Let's Play"-ish event at the Nightingale Theatre in Chicago, April 25th 2013. More info: http://www.blog.radiator.debacle.us/2013/04/lets-play-first-section-of-anomalous.html