OpenGL Game Rendering Tutorial: Variance Shadow Mapping Implementation 3/3
In this video, we finish implementing basic Variance Shadow Mapping (VSM) in a 3D Game Engine. Starter Code: https://github.com/BennyQBD/3DEngineCpp/tree/d717cc6f792421c5ce4319666eb873595302a809 Finished Code: https://github.com/BennyQBD/3DEngineCpp/tree/001bc572e85e090df77cd9de2f3cfa61ab3b563a How to set up the 3D Game Engine: https://www.youtube.com/watch?v=3vA2wNGXIw0
In this video, we finish implementing basic Variance Shadow Mapping (VSM) in a 3D Game Engine. Starter Code: https://github.com/BennyQBD/3DEngineCpp/tree/d717cc6f792421c5ce4319666eb873595302a809 Finished Code: https://github.com/BennyQBD/3DEngineCpp/tree/001bc572e85e090df77cd9de2f3cfa61ab3b563a How to set up the 3D Game Engine: https://www.youtube.com/watch?v=3vA2wNGXIw0