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Half-Life: Sven Co-op: Secret City 4 - Infinite Experience Trick Demonstration

This video was created to demonstrate a possible infinite experience trick that exists inside the Half-Life: Sven Co-op: Secret City 4 map. This map features a bulls-eye that is intended to kill the player, but at the same time grants a large amount of score (so much score that the players score goes negative). A player could potentially join a server when no other players were on, votemap to this map (or if it was the current rotation map) and use this to reach the level cap in an extremely short period of time. On a vanilla server, the player would not be able to complete this map solo. However, on a server that allows +hook and the spawning of the tau Gauss cannon, a player may reach the score granting target solo. This video was filmed in single player, so impulse 101 was used in place of a weapon spawn system, and cl_noclip 1 was used in place of +hook. The player may also +hook down to the target, rather than falling. A high level player with lots of health can also survive the fall. There is a time delay on the experience trigger, so a player may stand on the target and generate large amounts of experience over a period of time. If the player +hooks on to the target, it is possible for them to go A.F.K. and be unmovable by non-administrative users.

Иконка канала Кубик фантазии
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12+
16 просмотров
год назад

This video was created to demonstrate a possible infinite experience trick that exists inside the Half-Life: Sven Co-op: Secret City 4 map. This map features a bulls-eye that is intended to kill the player, but at the same time grants a large amount of score (so much score that the players score goes negative). A player could potentially join a server when no other players were on, votemap to this map (or if it was the current rotation map) and use this to reach the level cap in an extremely short period of time. On a vanilla server, the player would not be able to complete this map solo. However, on a server that allows +hook and the spawning of the tau Gauss cannon, a player may reach the score granting target solo. This video was filmed in single player, so impulse 101 was used in place of a weapon spawn system, and cl_noclip 1 was used in place of +hook. The player may also +hook down to the target, rather than falling. A high level player with lots of health can also survive the fall. There is a time delay on the experience trigger, so a player may stand on the target and generate large amounts of experience over a period of time. If the player +hooks on to the target, it is possible for them to go A.F.K. and be unmovable by non-administrative users.

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