How Good Are Head Hurlers in Rome: Total War?
As per your request :) How good are Head Hurlers? Head Hurlers are a special missile unit for Britons in Rome: Total War. But how good it actually is? Let's find out. The unit will face five trials in battle, and also its production will be scored. The rules for analysis are in the video, and can be found below. The battle are made with Total War: Rome Remastered but the unit balancing is from the original Rome: Total War. Do you agree or disagree, feel free to comment below :) And what other units you would like to have tested in this way? **** 00:00 Rules & vs. Horde battle 03:14 vs. Elite battle 09:40 vs. Cavalry battle 10:15 vs. Archers battle 11:25 vs. small Carthaginian army battle 12:37 Production and overall score **** Some playlists you might be interested in: How good is series: https://youtube.com/playlist?list=PLzgwn6yANNZye_0vo4KLQNB8Tifb7pcJm Who will win series: https://youtube.com/playlist?list=PLzgwn6yANNZw0JwqDqbZqCVZNFK9Gu8xo Rome: Total War: https://youtube.com/playlist?list=PLzgwn6yANNZxaIt7Ror8auL5ozIuBPM4D Feel free to join Discod: https://discord.gg/HnRCV6X4xW Rules for the test: Always 4 units will participate to the test battles Battles fought against AI in medium difficulty – tactics can be used Points in a fight: Based on victory or defeat level (max. 8 points) Battles (total theoretical max 40 points – practical max about 35 points): Round: Against a horde (12 x Eastern Infantry) Round: Against elite (3 x Bull Warriors) Round: Against Cavalry (4 x Companion Cavalry) Round: Against Archers (4 x Archer Auxilia) Round: Against an Army (8-unit Carthagian army) Production (total max 18 points): Cost: Base cost 200 denarii, for every starting 150 denarii -1 point (max. 6p) Build time: 1 turn - 6 points, 2 turns - 3 points, 3+ turns - 0 points Requirements: City tier +1 leads to -1 point + special requirements affect I reserve a right to adjust some of these with reasons stated, and showing also the ”mechanical results” Total max points 58 (theoretically), perhaps about 45 practically This video will teach you new things about units in Rome: Total War. In this video you can learn how good the Head Hurlers unit is. If you play the game, want some new information about it, or just want to watch some visually nice fights of ancient times, check this video out :) #rometotalwar #totalwar #rome
As per your request :) How good are Head Hurlers? Head Hurlers are a special missile unit for Britons in Rome: Total War. But how good it actually is? Let's find out. The unit will face five trials in battle, and also its production will be scored. The rules for analysis are in the video, and can be found below. The battle are made with Total War: Rome Remastered but the unit balancing is from the original Rome: Total War. Do you agree or disagree, feel free to comment below :) And what other units you would like to have tested in this way? **** 00:00 Rules & vs. Horde battle 03:14 vs. Elite battle 09:40 vs. Cavalry battle 10:15 vs. Archers battle 11:25 vs. small Carthaginian army battle 12:37 Production and overall score **** Some playlists you might be interested in: How good is series: https://youtube.com/playlist?list=PLzgwn6yANNZye_0vo4KLQNB8Tifb7pcJm Who will win series: https://youtube.com/playlist?list=PLzgwn6yANNZw0JwqDqbZqCVZNFK9Gu8xo Rome: Total War: https://youtube.com/playlist?list=PLzgwn6yANNZxaIt7Ror8auL5ozIuBPM4D Feel free to join Discod: https://discord.gg/HnRCV6X4xW Rules for the test: Always 4 units will participate to the test battles Battles fought against AI in medium difficulty – tactics can be used Points in a fight: Based on victory or defeat level (max. 8 points) Battles (total theoretical max 40 points – practical max about 35 points): Round: Against a horde (12 x Eastern Infantry) Round: Against elite (3 x Bull Warriors) Round: Against Cavalry (4 x Companion Cavalry) Round: Against Archers (4 x Archer Auxilia) Round: Against an Army (8-unit Carthagian army) Production (total max 18 points): Cost: Base cost 200 denarii, for every starting 150 denarii -1 point (max. 6p) Build time: 1 turn - 6 points, 2 turns - 3 points, 3+ turns - 0 points Requirements: City tier +1 leads to -1 point + special requirements affect I reserve a right to adjust some of these with reasons stated, and showing also the ”mechanical results” Total max points 58 (theoretically), perhaps about 45 practically This video will teach you new things about units in Rome: Total War. In this video you can learn how good the Head Hurlers unit is. If you play the game, want some new information about it, or just want to watch some visually nice fights of ancient times, check this video out :) #rometotalwar #totalwar #rome