Getting Inquisitive About the AI of Dragon Age Inquisition
In this 2016 GDC talk, BioWare's Sebastian Hanlon explains the systems underlying the party AI system of Dragon Age Inquisition and how BioWare leveraged the modular approach for constructing creature AI. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives. Follow us on Twitter https://twitter.com/Official_GDC Check out our Facebook page for GDC exclusives https://www.facebook.com/GameDevelopersConference Visit our site: http://ubm.io/2ctNvqZ
In this 2016 GDC talk, BioWare's Sebastian Hanlon explains the systems underlying the party AI system of Dragon Age Inquisition and how BioWare leveraged the modular approach for constructing creature AI. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives. Follow us on Twitter https://twitter.com/Official_GDC Check out our Facebook page for GDC exclusives https://www.facebook.com/GameDevelopersConference Visit our site: http://ubm.io/2ctNvqZ