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Blood II: The Chosen - [4K: DirectX12 - RayTracing] 🔆

Blood II: The Chosen - [4K: DirectX12 - RayTracing] 🔆 God damn this game is buggy crashing all the time. dgVoodo http://dege.freeweb.hu/dgVoodoo2/dgVoodoo2/ RayTracing shader https://www.patreon.com/mcflypg HQ patch http://dege.freeweb.hu/Patches/patches/ Widescreen patch https://www.mediafire.com/download/qberd96bzpeibdf/Blood2_WidescreenPatch_v2.rar My reshade preset ini file https://paste.ubuntu.com/p/tN5Xq39bPG/ I'm using a shader that was created by Pascal Gilcher that works with reshade, if you want to grab this shader you need to become a part of his patreon community. https://www.patreon.com/mcflypg/posts reshade https://reshade.me/ Why i use RayTracing Global Illumination in the title? This is the information i base my title on: "Marty McFly's shader is hooked to informations provided by ReShade (depth buffer). The end result is a Screen Space Ray Tracing calculation, just like Unigine SSRTGI (Ray Traced Global Illumination), which indeed is a form of Ray Tracing." https://reshade.me/forum/shader-discussion/5450-guide-to-ray-tracing-with-reshade If you don't agree with that statement you can discuss it over that page. 🤗Follow my work💕 Catch up with me on Twitter https://twitter.com/#!/Studio76HD My PSN Levan27 Take a look at this page http://www.zvirti.com/ http://digitalstudio7.blogspot.com/

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год назад
12+
15 просмотров
год назад

Blood II: The Chosen - [4K: DirectX12 - RayTracing] 🔆 God damn this game is buggy crashing all the time. dgVoodo http://dege.freeweb.hu/dgVoodoo2/dgVoodoo2/ RayTracing shader https://www.patreon.com/mcflypg HQ patch http://dege.freeweb.hu/Patches/patches/ Widescreen patch https://www.mediafire.com/download/qberd96bzpeibdf/Blood2_WidescreenPatch_v2.rar My reshade preset ini file https://paste.ubuntu.com/p/tN5Xq39bPG/ I'm using a shader that was created by Pascal Gilcher that works with reshade, if you want to grab this shader you need to become a part of his patreon community. https://www.patreon.com/mcflypg/posts reshade https://reshade.me/ Why i use RayTracing Global Illumination in the title? This is the information i base my title on: "Marty McFly's shader is hooked to informations provided by ReShade (depth buffer). The end result is a Screen Space Ray Tracing calculation, just like Unigine SSRTGI (Ray Traced Global Illumination), which indeed is a form of Ray Tracing." https://reshade.me/forum/shader-discussion/5450-guide-to-ray-tracing-with-reshade If you don't agree with that statement you can discuss it over that page. 🤗Follow my work💕 Catch up with me on Twitter https://twitter.com/#!/Studio76HD My PSN Levan27 Take a look at this page http://www.zvirti.com/ http://digitalstudio7.blogspot.com/

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