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RimWorld Alpha 14 - WALKWAY - Ep. 28 - Steam Gameplay / Let's Play

Welcome to the 28th episode of RimWorld Alpha 14 Steam gameplay! This time around we finally decide it's time to build a proper walkway.. Life is good in this RimWorld Alpha 14 let's play series. RimWorld Alpha 14 let's play playlist - https://www.youtube.com/playlist?list=PL24d5-7mqw8ELIge8O0pBQyBQqT4ajrYK Other current let's play series: World Of Warcraft: Leveling Adventure - https://www.youtube.com/playlist?list=PL24d5-7mqw8G5tH4WYYPIizPtVqmhDX2X Dead Age - https://www.youtube.com/watch?v=RDTpTDjI22Q&list=PL24d5-7mqw8HdfrMCW6B39TK8zqNKSmgm Detailed RimWorld Alpha 14 Steam release patch notes can be found here - https://ludeon.com/blog/2016/07/alpha-14-preview/ About RimWorld Alpha 14: RimWorld Alpha 14 is a story generator. It’s designed to co-author tragic, twisted, and triumphant stories about imprisoned pirates, desperate colonists, starvation and survival. It works by controlling the “random” events that the world throws at you. Every thunderstorm, pirate raid, and traveling salesman is a card dealt into your story by the AI Storyteller. There are several storytellers to choose from. Randy Random does crazy stuff, Cassandra Classic goes for rising tension, and Phoebe Friendly just makes good things happen, all making sure to have different effects on RimWorld Alpha 14 gameplay. In RimWorld Alpha 14 your colonists are not professional settlers – they’re crash-landed survivors from a passenger liner destroyed in orbit. You’ll acquire more colonists by capturing them in combat and turning them to your side, buying them from slave traders, or taking in refugees. So your colony will always be a motley crew. Each person’s background in RimWorld Alpha 14 is tracked and affects how they play. A nobleman will be great at social skills (recruiting prisoners, negotiating trade prices), but refuse to do physical work. A farm oaf knows how to grow food by long experience, but cannot do research. A nerdy scientist is great at research, but cannot do social tasks at all. A genetically engineered assassin can do nothing but kill – but he does that very well. Colonists in RimWorld Alpha 14 develop - and destroy - relationships. Each has an opinion of the others, which determines whether they'll become lovers, marry, cheat, or fight. Perhaps your two best colonists are happily married - until one of them falls for the dashing surgeon who saved her from a gunshot wound. RimWorld Alpha 14 generates a whole planet from pole to equator. You choose whether to land your crash pods in a cold northern tundra, a parched desert plain, a temperate forest, or a steaming equatorial jungle. RimWorld Alpha 14 gameplay is effected by these challenges of surviving in a disease-infested, choking jungle are very different from those in a parched desert wasteland or a frozen tundra with a two-month growing season. In RimWorld Alpha 14 you can tame and train animals. Lovable pets will cheer up sad colonists. Farm animals can be worked, milked, and sheared. Attack beasts can be released upon your enemies. There are many animals - cats, labrador retrievers, grizzly bears, camels, cougars, chinchillas, chickens, and exotic alien-like lifeforms all having an effect on RimWorld Alpha 14 gameplay. People in RimWorld Alpha 14 constantly observe their situation and surroundings in order to decide how to feel at any given moment. They respond to hunger and fatigue, witnessing death, disrespectfully unburied corpses, being wounded, being left in darkness, getting packed into cramped environments, sleeping outside or in the same room as others, and many other situations. If they're too stressed, they might lash out or break down. Wounds, infections, prosthetics, and chronic conditions in RimWorld Alpha 14 are tracked on each body part and affect characters' capacities. Eye injuries make it hard to shoot or do surgery. Wounded legs slow people down. Hands, brain, mouth, heart, liver, kidneys, stomach, feet, fingers, toes, and more can all be wounded, diseased, or missing, and all have logical in-game effects on RimWorld Alpha 14 gameplay. Koko the mighty RimWorld Alpha 14 let's play(er) on social media: Twitter: https://twitter.com/kokoplays Patreon: https://www.patreon.com/kokoplays?ty=h Player.me: https://player.me/kokoplays Google+: https://plus.google.com/+KokoplaysMB/posts If you enjoy the video subscribe for more daily fun! If you have questions or suggestions leave the comment below or hit me on Twitter! Official RimWorld website - http://rimworldgame.com RimWorld Alpha 14 on Steam - http://store.steampowered.com/app/294100/ Dev Tynan Sylvester on Twitter - https://twitter.com/TynanSylvester Outro Music: "Voice Over Under" by Kevin Macleaod (Incompetech.com)

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Welcome to the 28th episode of RimWorld Alpha 14 Steam gameplay! This time around we finally decide it's time to build a proper walkway.. Life is good in this RimWorld Alpha 14 let's play series. RimWorld Alpha 14 let's play playlist - https://www.youtube.com/playlist?list=PL24d5-7mqw8ELIge8O0pBQyBQqT4ajrYK Other current let's play series: World Of Warcraft: Leveling Adventure - https://www.youtube.com/playlist?list=PL24d5-7mqw8G5tH4WYYPIizPtVqmhDX2X Dead Age - https://www.youtube.com/watch?v=RDTpTDjI22Q&list=PL24d5-7mqw8HdfrMCW6B39TK8zqNKSmgm Detailed RimWorld Alpha 14 Steam release patch notes can be found here - https://ludeon.com/blog/2016/07/alpha-14-preview/ About RimWorld Alpha 14: RimWorld Alpha 14 is a story generator. It’s designed to co-author tragic, twisted, and triumphant stories about imprisoned pirates, desperate colonists, starvation and survival. It works by controlling the “random” events that the world throws at you. Every thunderstorm, pirate raid, and traveling salesman is a card dealt into your story by the AI Storyteller. There are several storytellers to choose from. Randy Random does crazy stuff, Cassandra Classic goes for rising tension, and Phoebe Friendly just makes good things happen, all making sure to have different effects on RimWorld Alpha 14 gameplay. In RimWorld Alpha 14 your colonists are not professional settlers – they’re crash-landed survivors from a passenger liner destroyed in orbit. You’ll acquire more colonists by capturing them in combat and turning them to your side, buying them from slave traders, or taking in refugees. So your colony will always be a motley crew. Each person’s background in RimWorld Alpha 14 is tracked and affects how they play. A nobleman will be great at social skills (recruiting prisoners, negotiating trade prices), but refuse to do physical work. A farm oaf knows how to grow food by long experience, but cannot do research. A nerdy scientist is great at research, but cannot do social tasks at all. A genetically engineered assassin can do nothing but kill – but he does that very well. Colonists in RimWorld Alpha 14 develop - and destroy - relationships. Each has an opinion of the others, which determines whether they'll become lovers, marry, cheat, or fight. Perhaps your two best colonists are happily married - until one of them falls for the dashing surgeon who saved her from a gunshot wound. RimWorld Alpha 14 generates a whole planet from pole to equator. You choose whether to land your crash pods in a cold northern tundra, a parched desert plain, a temperate forest, or a steaming equatorial jungle. RimWorld Alpha 14 gameplay is effected by these challenges of surviving in a disease-infested, choking jungle are very different from those in a parched desert wasteland or a frozen tundra with a two-month growing season. In RimWorld Alpha 14 you can tame and train animals. Lovable pets will cheer up sad colonists. Farm animals can be worked, milked, and sheared. Attack beasts can be released upon your enemies. There are many animals - cats, labrador retrievers, grizzly bears, camels, cougars, chinchillas, chickens, and exotic alien-like lifeforms all having an effect on RimWorld Alpha 14 gameplay. People in RimWorld Alpha 14 constantly observe their situation and surroundings in order to decide how to feel at any given moment. They respond to hunger and fatigue, witnessing death, disrespectfully unburied corpses, being wounded, being left in darkness, getting packed into cramped environments, sleeping outside or in the same room as others, and many other situations. If they're too stressed, they might lash out or break down. Wounds, infections, prosthetics, and chronic conditions in RimWorld Alpha 14 are tracked on each body part and affect characters' capacities. Eye injuries make it hard to shoot or do surgery. Wounded legs slow people down. Hands, brain, mouth, heart, liver, kidneys, stomach, feet, fingers, toes, and more can all be wounded, diseased, or missing, and all have logical in-game effects on RimWorld Alpha 14 gameplay. Koko the mighty RimWorld Alpha 14 let's play(er) on social media: Twitter: https://twitter.com/kokoplays Patreon: https://www.patreon.com/kokoplays?ty=h Player.me: https://player.me/kokoplays Google+: https://plus.google.com/+KokoplaysMB/posts If you enjoy the video subscribe for more daily fun! If you have questions or suggestions leave the comment below or hit me on Twitter! Official RimWorld website - http://rimworldgame.com RimWorld Alpha 14 on Steam - http://store.steampowered.com/app/294100/ Dev Tynan Sylvester on Twitter - https://twitter.com/TynanSylvester Outro Music: "Voice Over Under" by Kevin Macleaod (Incompetech.com)

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