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UE4 Procedurally generated levels (Wrapping up the under construction method)

Our rooms now fit the available space but some of our walls are still overlapping. This video focuses on preventing those overlaps. Any overlapping doors will have their ability to create rooms disabled instead of spawning a new wall or door, and overlapping walls wont be spawned at all. We also increase the randomization of our rooms and add more variety to our rooms entry point by shifting every room even if it doesn't need to shift to fit in the space. Discord: https://discord.gg/x4de7uPtrn

Иконка канала Игры и Искусство
13 подписчиков
12+
16 просмотров
2 года назад
12+
16 просмотров
2 года назад

Our rooms now fit the available space but some of our walls are still overlapping. This video focuses on preventing those overlaps. Any overlapping doors will have their ability to create rooms disabled instead of spawning a new wall or door, and overlapping walls wont be spawned at all. We also increase the randomization of our rooms and add more variety to our rooms entry point by shifting every room even if it doesn't need to shift to fit in the space. Discord: https://discord.gg/x4de7uPtrn

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