Stoveplay: Final Fantasy IV (SNES) Part 15: Tower of Babil
For the rest of the playthrough I'm just gonna choose which party member to control on the overworld at random. Unlike most of the other dungeons so far, the Tower of Babil has no exit nor can the Exit spell be used due to story events. This results in quite a bit of "lol what do I do now" towards the end, making things longer than they should be.
For the rest of the playthrough I'm just gonna choose which party member to control on the overworld at random. Unlike most of the other dungeons so far, the Tower of Babil has no exit nor can the Exit spell be used due to story events. This results in quite a bit of "lol what do I do now" towards the end, making things longer than they should be.