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Box2D and Serialization ENGINE PROGRESS | Cocoa Engine Devlog #10

Join the Discord: https://discord.gg/4tHeAkxNg7 In this episode of my devlog series, first I rework a lot of poorly written code (professor rework has come for me apparently). After I get my code to a better refactored state, I end up integrating Box2D along with some other physics functionalities into the Jade Engine. This allows the engine to fully support 2D physics now. After I got the physics running, I decided to create a serialization/deserialization, or a save/load system, so that I could begin to create some complex scenes. I used a C++ Json library (linked below) to help aid me in this, in addition to entt's snapshot system. Lastly, I create an OS independent file dialog system to allow me to save and load scenes using my new serialization system. All in all, the Jade Engine has made some serious progress. C++ Json Library: https://github.com/nlohmann/json Source Code: https://github.com/ambrosiogabe/Cocoa 0:00 Intro 1:18 New Event System 4:22 Timelapse 1 5:44 Integrating Box2D 12:04 Timelapse 2 12:33 Creating Save/Load System --------------------------------------------------------------------- Website: https://ambrosiogabe.github.io/ Github: https://github.com/ambrosiogabe Here are some books I recommend if you want to learn about game engine development more thoroughly. I do not profit off any of these sales, these are just some books that have helped me out :) My Recommended Game Engine Books: Game Engine Architecture: https://www.gameenginebook.com/ Game Physics Cookbook (Read this before the next physics book): https://www.amazon.com/Game-Physics-Cookbook-Gabor-Szauer/dp/1787123669 Game Physics (Ian Millington): https://www.amazon.com/Game-Physics-Engine-Development-Commercial-Grade/dp/0123819768 Game Programming Patterns (Free): https://gameprogrammingpatterns.com/ My Recommended Beginning Game Programming Books: JavaScript Game Design: https://www.apress.com/gp/book/9781430247166 My Recommended Java Books: Data Structures/Algorithms: https://www.amazon.com/Data-Structures-Algorithms-Java-6th-ebook/dp/B00JDRQF8C LWJGL (Free, but I haven't read this thoroughly): https://lwjglgamedev.gitbooks.io/3d-game-development-with-lwjgl/content/ Outro Music: https://www.bensound.com/royalty-free-music

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2 года назад

Join the Discord: https://discord.gg/4tHeAkxNg7 In this episode of my devlog series, first I rework a lot of poorly written code (professor rework has come for me apparently). After I get my code to a better refactored state, I end up integrating Box2D along with some other physics functionalities into the Jade Engine. This allows the engine to fully support 2D physics now. After I got the physics running, I decided to create a serialization/deserialization, or a save/load system, so that I could begin to create some complex scenes. I used a C++ Json library (linked below) to help aid me in this, in addition to entt's snapshot system. Lastly, I create an OS independent file dialog system to allow me to save and load scenes using my new serialization system. All in all, the Jade Engine has made some serious progress. C++ Json Library: https://github.com/nlohmann/json Source Code: https://github.com/ambrosiogabe/Cocoa 0:00 Intro 1:18 New Event System 4:22 Timelapse 1 5:44 Integrating Box2D 12:04 Timelapse 2 12:33 Creating Save/Load System --------------------------------------------------------------------- Website: https://ambrosiogabe.github.io/ Github: https://github.com/ambrosiogabe Here are some books I recommend if you want to learn about game engine development more thoroughly. I do not profit off any of these sales, these are just some books that have helped me out :) My Recommended Game Engine Books: Game Engine Architecture: https://www.gameenginebook.com/ Game Physics Cookbook (Read this before the next physics book): https://www.amazon.com/Game-Physics-Cookbook-Gabor-Szauer/dp/1787123669 Game Physics (Ian Millington): https://www.amazon.com/Game-Physics-Engine-Development-Commercial-Grade/dp/0123819768 Game Programming Patterns (Free): https://gameprogrammingpatterns.com/ My Recommended Beginning Game Programming Books: JavaScript Game Design: https://www.apress.com/gp/book/9781430247166 My Recommended Java Books: Data Structures/Algorithms: https://www.amazon.com/Data-Structures-Algorithms-Java-6th-ebook/dp/B00JDRQF8C LWJGL (Free, but I haven't read this thoroughly): https://lwjglgamedev.gitbooks.io/3d-game-development-with-lwjgl/content/ Outro Music: https://www.bensound.com/royalty-free-music

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