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How to add stones and sticks grass type using Brushify

I will be using Brushify IO from Marketplace to use landscape materials. After applying textures to the landscape materials and assigning them using heatmaps that where constructed in World Creator 2. I will be using noise properties to create biomes. My landscape is a tropical island that has different types of stone textures and I will be using one of them in this video to create a procedural formation of stones using grass type. I will be using Brushify IO blueprints and materials to make this work. Also to add more to the island, I have included a similar process for sticks to be procedurally spawned through the island on sand and leaves texture heatmap. I will be adding more vegetation using this method. Feel free to use any rock formations you want to re create a similar view. Just make sure the static meshes of the stones are complete full models that are not missing bottom of the mesh. Links for items that I used in this video are bellow: Brushify - Environment Shaders Pack https://www.unrealengine.com/marketplace/en-US/product/brushify-shaders-pack 39 Rocks of Siberia https://www.unrealengine.com/marketplace/en-US/product/39-rocks-of-siberia Sticks Vol. 2 https://www.unrealengine.com/marketplace/en-US/product/sticks-pack Free Landscape Video link : https://youtu.be/-jyxBP2mlk8 Link to download free landscape is below, its not the same as in the video, must watch the video link above first : https://drive.google.com/drive/folders/1pTSDhO-IFLn4XAa4CH4VMgXI1kCKok8H?usp=sharing

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18 просмотров
год назад
12+
18 просмотров
год назад

I will be using Brushify IO from Marketplace to use landscape materials. After applying textures to the landscape materials and assigning them using heatmaps that where constructed in World Creator 2. I will be using noise properties to create biomes. My landscape is a tropical island that has different types of stone textures and I will be using one of them in this video to create a procedural formation of stones using grass type. I will be using Brushify IO blueprints and materials to make this work. Also to add more to the island, I have included a similar process for sticks to be procedurally spawned through the island on sand and leaves texture heatmap. I will be adding more vegetation using this method. Feel free to use any rock formations you want to re create a similar view. Just make sure the static meshes of the stones are complete full models that are not missing bottom of the mesh. Links for items that I used in this video are bellow: Brushify - Environment Shaders Pack https://www.unrealengine.com/marketplace/en-US/product/brushify-shaders-pack 39 Rocks of Siberia https://www.unrealengine.com/marketplace/en-US/product/39-rocks-of-siberia Sticks Vol. 2 https://www.unrealengine.com/marketplace/en-US/product/sticks-pack Free Landscape Video link : https://youtu.be/-jyxBP2mlk8 Link to download free landscape is below, its not the same as in the video, must watch the video link above first : https://drive.google.com/drive/folders/1pTSDhO-IFLn4XAa4CH4VMgXI1kCKok8H?usp=sharing

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