AC Unity: Perfect Stealth - It Belongs In A Museum! (All Painting Locations)
I've wanted to do this video for a while now. I love the idea behind the heists. A small section of the map, with tons of guards and you can tackle it however you like. Only issue for me, is the randomized paintings. As I don't know which one is the 'real' one, this run took longer than I'd like to record. Plus as it changes routes randomly as well, it just made things slightly harder. Anyways, hope you enjoy, it was a lot of fun. Certain elements will change between routes, so this is by no means how it'll pan out but the locations and the routes I take will cover 99% of it. You just may have to circle around a bit to find an entrance or window. Also I do make 4 mistakes between both runs, firstly, at the end of the first run. I should move quicker to the position I throw the second cherry bomb and then only use 1. However I hesitated so I used two but it works. For the second run, I could have waited to cover kill the sniper. This would help with the pace of the run but doesn't change much. Secondly, I use two phantom blades on the 3rd painting guards. I could only use 1 here but the guards didn't notice the 1st guard I killed. Lastly, the last painting was a mishmash of different things, firstly I didn't really need to use the smoke bomb. Once all the guards started moving I could run in. I should have thrown the smoke bomb after I'd got the painting, which would help with my escape, which I had to improvise . It could be better but it works, I never got detected unlike pretty much every 'perfect' heist video I've seen. Plus this also shows you how to get ALL of the painting locations. I want to do the other heists but with my spare time already being fairly limited, it may be a while till I complete this series or I may just leave it. Depends on my desire/viability to complete the rest. Anyways hope you enjoy and have a nice day! :) Rules: - Never get detected - Try to limit kills and tool use - Show all objective locations whenever they change the route drastically. SHAREfactory™ https://store.playstation.com/#!/en-gb/tid=CUSA00572_00
I've wanted to do this video for a while now. I love the idea behind the heists. A small section of the map, with tons of guards and you can tackle it however you like. Only issue for me, is the randomized paintings. As I don't know which one is the 'real' one, this run took longer than I'd like to record. Plus as it changes routes randomly as well, it just made things slightly harder. Anyways, hope you enjoy, it was a lot of fun. Certain elements will change between routes, so this is by no means how it'll pan out but the locations and the routes I take will cover 99% of it. You just may have to circle around a bit to find an entrance or window. Also I do make 4 mistakes between both runs, firstly, at the end of the first run. I should move quicker to the position I throw the second cherry bomb and then only use 1. However I hesitated so I used two but it works. For the second run, I could have waited to cover kill the sniper. This would help with the pace of the run but doesn't change much. Secondly, I use two phantom blades on the 3rd painting guards. I could only use 1 here but the guards didn't notice the 1st guard I killed. Lastly, the last painting was a mishmash of different things, firstly I didn't really need to use the smoke bomb. Once all the guards started moving I could run in. I should have thrown the smoke bomb after I'd got the painting, which would help with my escape, which I had to improvise . It could be better but it works, I never got detected unlike pretty much every 'perfect' heist video I've seen. Plus this also shows you how to get ALL of the painting locations. I want to do the other heists but with my spare time already being fairly limited, it may be a while till I complete this series or I may just leave it. Depends on my desire/viability to complete the rest. Anyways hope you enjoy and have a nice day! :) Rules: - Never get detected - Try to limit kills and tool use - Show all objective locations whenever they change the route drastically. SHAREfactory™ https://store.playstation.com/#!/en-gb/tid=CUSA00572_00