Snap-In Gun Weapon System Instructional
Snap-In: Gun Weapon System 00:00 intro 00:25 start demo of functionality 02:23 configuration on existing BEFORE migration 06:40 migrate to existing project 07:46 datatable for gun and bullet params quick look 08:10 adding GWS to your existing guns 10:30 (optional) adding GWS "pick up logic" 13:07 (optional) adding GWS "ammo logic" 14:12 adding GWS "set owner" to you existing pick up/drop/holster logic 16:45 adding your own "get ammo stock" to GWS Reload function 20:35 implement the "Snap-In Health Damage" system 23:10 add radial damage node 24:00 quick look at the projectile core actors 26:48 surface types details and configuration/add/remove 32:28 final overview of integration 34:04 health and damage by bone configuration 37:35 creating fx actors for GWS (muzzle, impact etc.) 41:50 quick look at getting the clip to the UI from GWS 44:02 detailed look at GWS settings and behaviors 58:00 outro Features: -Fully functional projectile OR trace shooting system -Manage and tweak all gun and projectile settings in a single data table (speed, range, size, collision, gravity, color, mesh, ricochet, surface penetration and more and more and more!) -Easy implementation: migrate SI_GWS project over to yours. Add the GWS_Gun actor to your Gun mesh and GWS_Health actor to your existing character mesh! -Create, edit, add any and as many different surface impact types as you want from the datatable. Wood, metal, drywall whatever... -Add damage per gun/bullet type with penetration reduction per bone or bone tree hit from the datatable! -Bouncy projectiles included like Grenade launchers and configurable explosives -All replicated Available on the UE4 Marketplace! https://www.unrealengine.com/marketplace/snap-in-gun-weapon-system Find me in Discord for any questions or support! https://discord.gg/AFaKAdj
Snap-In: Gun Weapon System 00:00 intro 00:25 start demo of functionality 02:23 configuration on existing BEFORE migration 06:40 migrate to existing project 07:46 datatable for gun and bullet params quick look 08:10 adding GWS to your existing guns 10:30 (optional) adding GWS "pick up logic" 13:07 (optional) adding GWS "ammo logic" 14:12 adding GWS "set owner" to you existing pick up/drop/holster logic 16:45 adding your own "get ammo stock" to GWS Reload function 20:35 implement the "Snap-In Health Damage" system 23:10 add radial damage node 24:00 quick look at the projectile core actors 26:48 surface types details and configuration/add/remove 32:28 final overview of integration 34:04 health and damage by bone configuration 37:35 creating fx actors for GWS (muzzle, impact etc.) 41:50 quick look at getting the clip to the UI from GWS 44:02 detailed look at GWS settings and behaviors 58:00 outro Features: -Fully functional projectile OR trace shooting system -Manage and tweak all gun and projectile settings in a single data table (speed, range, size, collision, gravity, color, mesh, ricochet, surface penetration and more and more and more!) -Easy implementation: migrate SI_GWS project over to yours. Add the GWS_Gun actor to your Gun mesh and GWS_Health actor to your existing character mesh! -Create, edit, add any and as many different surface impact types as you want from the datatable. Wood, metal, drywall whatever... -Add damage per gun/bullet type with penetration reduction per bone or bone tree hit from the datatable! -Bouncy projectiles included like Grenade launchers and configurable explosives -All replicated Available on the UE4 Marketplace! https://www.unrealengine.com/marketplace/snap-in-gun-weapon-system Find me in Discord for any questions or support! https://discord.gg/AFaKAdj