Lesson YQuest11 - NeoGeo Hardware Sprites
Let's look at the NeoGeo... we'll use the Fix Layer to draw graphics to the screen. We need to define our tile bitmaps in the XML file - as they are defined by ROM. As always, this Video lesson matches the text lesson on my website, and you can get the source code as well... http://www.chibiakumas.com/68000/yquest.php#LessonYQuest11 If you like my content, and want to see more in the future, please support me on patreon: https://www.patreon.com/akuyou Or become a member on my youtube channel: https://www.youtube.com/channel/UC8t99gp5IN-FTf5rGVaRevw/join You can also support my content by buying branded merchandise from my Teespring store: https://teespring.com/stores/chibiakumas My Assembly tutorials cover a wide range of CPU's and Systems, see them all here: http://www.assemblytutorial.com/
Let's look at the NeoGeo... we'll use the Fix Layer to draw graphics to the screen. We need to define our tile bitmaps in the XML file - as they are defined by ROM. As always, this Video lesson matches the text lesson on my website, and you can get the source code as well... http://www.chibiakumas.com/68000/yquest.php#LessonYQuest11 If you like my content, and want to see more in the future, please support me on patreon: https://www.patreon.com/akuyou Or become a member on my youtube channel: https://www.youtube.com/channel/UC8t99gp5IN-FTf5rGVaRevw/join You can also support my content by buying branded merchandise from my Teespring store: https://teespring.com/stores/chibiakumas My Assembly tutorials cover a wide range of CPU's and Systems, see them all here: http://www.assemblytutorial.com/