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Dragon Age: Machinima Showcase + Fan Made Cinematic Apostate Hobo Banter

"Machinima is the art of making film inside the real-time 3D virtual environment of a video game engine. By treating the in-game viewpoint as a camera, the game space becomes the set, the characters turn into actors, and the gamer becomes a director." -- Mediamatic (2006) I use DAI Cinematic Tools, created by Matti Hietanen, to create Dragon Age: Inquisition machinima. The toolset allows me to move the viewpoint camera around freely, change its field of view, and also add several visual effects -- depth of field, for instance. Equally important is a Cheat Engine script to trigger and toggle through randomized in-game party banter by pressing a hotkey. However, a significant part of the creative process usually takes place outside of the game, in Adobe After Effects. This showcase also features the iconic Apostate Hobo banter, in which Dorian has some inquiries concerning Solas outfit. (2018) https://instagram.com/LethallanTV

12+
16 просмотров
2 года назад
12+
16 просмотров
2 года назад

"Machinima is the art of making film inside the real-time 3D virtual environment of a video game engine. By treating the in-game viewpoint as a camera, the game space becomes the set, the characters turn into actors, and the gamer becomes a director." -- Mediamatic (2006) I use DAI Cinematic Tools, created by Matti Hietanen, to create Dragon Age: Inquisition machinima. The toolset allows me to move the viewpoint camera around freely, change its field of view, and also add several visual effects -- depth of field, for instance. Equally important is a Cheat Engine script to trigger and toggle through randomized in-game party banter by pressing a hotkey. However, a significant part of the creative process usually takes place outside of the game, in Adobe After Effects. This showcase also features the iconic Apostate Hobo banter, in which Dorian has some inquiries concerning Solas outfit. (2018) https://instagram.com/LethallanTV

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