Need for Speed II PS1 Open Movie All FMV in 4K Ultra HD 60fps 1997 Nostalgia
Need for Speed II is a racing video game released in 1997. It is a part of the Need for Speed series and is the second installment, following The Need for Speed. Like its predecessor, Need for Speed II allows players to race exotic cars in country-themed tracks from North America, Europe, Asia and Australia, either against computer-controlled opponents or human opponents via a LAN, modem, serial connection, or in split screen. There are three distinct gameplay modes: Single Race mode in which a player simply chooses a car and a course and completes a single race. In this mode, the player can customize both the number and type of opponents as well as the number of laps to be completed. Tournament Mode in which the player must complete a series of races successfully to unlock a bonus car. The Knockout Mode consists of a series of 2-lap races with 8 opponents; the last-place finisher at the end of each race is eliminated from the competition. The game features eight real-life high-end sports cars and concept cars which the player can drive and race against. The "Special Edition" release of the game added three additional cars. In addition, the game features a "showcase" that provides photos, videos, and technical information about the cars as well as the history of each company and the background of each car's development. The game also features several new elements compared to the previous game in the form of customizable car paint and components of their car including gear ratios, tires, and spoilers. Development Need for Speed II was developed by EA Canada. The lead programmer for the game was Laurent Ancessi with Wei Shoong Teh and Brad Gour as senior programmers. EA abandoned the Road & Track license used with the original game in favor of licensing with each automobile manufacturer individually.[2] To ensure the physics of fast car handling and performance were as accurate as possible, the programmers collaborated with the manufactures of each vehicle.[4] The sound effects were created by installing microphones in various positions on each car and recording onto eight track digital tape while the car was driven. A version for the Panasonic M2 was in the works but it was never released due to the cancellation of the system. Sega Saturn and Nintendo 64 versions were originally announced but both were never released.
Need for Speed II is a racing video game released in 1997. It is a part of the Need for Speed series and is the second installment, following The Need for Speed. Like its predecessor, Need for Speed II allows players to race exotic cars in country-themed tracks from North America, Europe, Asia and Australia, either against computer-controlled opponents or human opponents via a LAN, modem, serial connection, or in split screen. There are three distinct gameplay modes: Single Race mode in which a player simply chooses a car and a course and completes a single race. In this mode, the player can customize both the number and type of opponents as well as the number of laps to be completed. Tournament Mode in which the player must complete a series of races successfully to unlock a bonus car. The Knockout Mode consists of a series of 2-lap races with 8 opponents; the last-place finisher at the end of each race is eliminated from the competition. The game features eight real-life high-end sports cars and concept cars which the player can drive and race against. The "Special Edition" release of the game added three additional cars. In addition, the game features a "showcase" that provides photos, videos, and technical information about the cars as well as the history of each company and the background of each car's development. The game also features several new elements compared to the previous game in the form of customizable car paint and components of their car including gear ratios, tires, and spoilers. Development Need for Speed II was developed by EA Canada. The lead programmer for the game was Laurent Ancessi with Wei Shoong Teh and Brad Gour as senior programmers. EA abandoned the Road & Track license used with the original game in favor of licensing with each automobile manufacturer individually.[2] To ensure the physics of fast car handling and performance were as accurate as possible, the programmers collaborated with the manufactures of each vehicle.[4] The sound effects were created by installing microphones in various positions on each car and recording onto eight track digital tape while the car was driven. A version for the Panasonic M2 was in the works but it was never released due to the cancellation of the system. Sega Saturn and Nintendo 64 versions were originally announced but both were never released.