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Game Engine - Sky Sphere - Test 1

Rough implementation of the sky component from Sean O'Neil's real time atmospheric scattering article in GPU Gems chapter 2 (http://http.developer.nvidia.com/GPUGems2/gpugems2_chapter16.html) The ground lighting is using a CSM with 4 splits but it's very rough and not working when the sun is under the ground plane. Ignore it.

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16 просмотров
2 года назад
12+
16 просмотров
2 года назад

Rough implementation of the sky component from Sean O'Neil's real time atmospheric scattering article in GPU Gems chapter 2 (http://http.developer.nvidia.com/GPUGems2/gpugems2_chapter16.html) The ground lighting is using a CSM with 4 splits but it's very rough and not working when the sun is under the ground plane. Ignore it.

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