Game Engine - Sky Sphere - Test 1
Rough implementation of the sky component from Sean O'Neil's real time atmospheric scattering article in GPU Gems chapter 2 (http://http.developer.nvidia.com/GPUGems2/gpugems2_chapter16.html) The ground lighting is using a CSM with 4 splits but it's very rough and not working when the sun is under the ground plane. Ignore it.
Rough implementation of the sky component from Sean O'Neil's real time atmospheric scattering article in GPU Gems chapter 2 (http://http.developer.nvidia.com/GPUGems2/gpugems2_chapter16.html) The ground lighting is using a CSM with 4 splits but it's very rough and not working when the sun is under the ground plane. Ignore it.