Meteos Wars - 1-Minute Attack - Wiral
The 1-Minute Attack is one of the 1-player challenges in Meteos Wars. I don't know if it was in the original Meteos game or not, but the premise here is exactly what it sounds like: You have 1 minute to do as much stuff as possible. Your top 3 scores are recorded in the game, and if you're online when you achieve a high score, it'll be recorded onto the online leaderboards. As there are no garbage blocks or Planet Impacts, the planets aren't actually balanced much between them, so there's a different leaderboard for each planet. Just so you know. Of the three types of Attack Modes in this game, the 1-Minute Attack plays the most like the versus matches you've been seeing up until now: Go for high-point plays as quickly as possible. This is in contrast to the 100-Meteo Attack, where unless your planet is centered around combos (as is Dejeh, the planet I used), you're best doing lots of primary ignitions by themselves; and to the Challenge Attack, the marathon/endless mode, where you can take as much time as you please. The planet I chose is Wiral, and as it moves so fast, it's well-suited for the 1-Minute Attack. It doesn't move as fast as Dejeh, though its ignitions are also pretty weak and you still have to move quickly. If I have my facts straight, Wiral is the planet that plays the fastest among the planets from the original Meteos. (It could be Hotted, but I can't be sure.) Nevertheless, it does suit this planet's theme, which is electricity. You see, the Wiralons have messed up their planet big-time, much like the original inhabitants of Grannest. Like Grannest, the Wiralons have left their machines behind on the surface and have fled. These guys went in the opposite direction, however; whereas the Grannest natives went out to live in space, the Wiralons have moved inwards, into the planet itself. They created what the game calls an Electro-Brain, which I'll assume is a massive computer. The Wiralons now live inside this thing, either being made of electricity or having modified themselves to be made of electricity. The population is unknown and the Wiralons vary wildly in size. I don't know if that triangle thing there is a Wiralon living inside the Electro-Brain or if it's one of their machines. People have told me that Grannest's story sounds like WALL•E. The deal behind Wiral sounds like The Matrix. Anyway, gravity is strong and ignitions are weak. But it doesn't play like Gelyer, Limotube, or Dejeh. The ignitions bounce up, slow down almost to a crawl, and slam back down. You're given a bit more time to prepare your next move than you do with the other fast-moving planets. Nevertheless, it's crucial that if you're going to attempt to use this planet in Meteos Wars, you'll need to turn the cursor speed up in the Options menu so that you can make those next moves in time. The way the ignitions move, it seems to fit the spastic nature of electricity. This is also a chain-heavy planet, as like Dejeh, each successive ignition will go up a bit further than the last, and the size of the clusters being launched will have no effect on how high up they go. Chances are you can launch the entire cluster off the top of the screen after the 5th ignition. Just make sure to choose your Meteos to ignite very carefully, or you'll miss the chance to do a Screen Clear. The stuff you won't see here are the stuff about Garbage Blocks, the Planet Impact, and how Wiral competes agaisnt another player (whether human or a computer). Wiral doesn't handle garbage blocks well. They weigh it down significantly, which I guess comes from electricity being almost without mass. But as long as you don't let the garbage blocks bother you, you can continue to make the next ignition you were planning and send your cluster, plus the garbage blocks, back at your opponent. Wiral plays an excellent garbage ping-pong this way. Once you do, use Wiral's Planet Impact, which is Tempest, to get rid of columns and limit your opponent's means of getting out of that tight situation. Due to the way Wiral handles large clusters, and the way burnt blocks take a while to restore, Wiral is also not as bothered by Armageddon as many other planets are. Of course, all this is only assuming that you can remain fast as lightning. Here, I do 2 Screen Clears and I continue to just make a bunch of random ignitions. I finish the 1-Minute Attack with Wiral at 77,884 points, which puts me at 9th overall on the leaderboards. Seeing how close the scores below me are, though, I feel like it won't be long until I'm pushed out of the Top 10.
The 1-Minute Attack is one of the 1-player challenges in Meteos Wars. I don't know if it was in the original Meteos game or not, but the premise here is exactly what it sounds like: You have 1 minute to do as much stuff as possible. Your top 3 scores are recorded in the game, and if you're online when you achieve a high score, it'll be recorded onto the online leaderboards. As there are no garbage blocks or Planet Impacts, the planets aren't actually balanced much between them, so there's a different leaderboard for each planet. Just so you know. Of the three types of Attack Modes in this game, the 1-Minute Attack plays the most like the versus matches you've been seeing up until now: Go for high-point plays as quickly as possible. This is in contrast to the 100-Meteo Attack, where unless your planet is centered around combos (as is Dejeh, the planet I used), you're best doing lots of primary ignitions by themselves; and to the Challenge Attack, the marathon/endless mode, where you can take as much time as you please. The planet I chose is Wiral, and as it moves so fast, it's well-suited for the 1-Minute Attack. It doesn't move as fast as Dejeh, though its ignitions are also pretty weak and you still have to move quickly. If I have my facts straight, Wiral is the planet that plays the fastest among the planets from the original Meteos. (It could be Hotted, but I can't be sure.) Nevertheless, it does suit this planet's theme, which is electricity. You see, the Wiralons have messed up their planet big-time, much like the original inhabitants of Grannest. Like Grannest, the Wiralons have left their machines behind on the surface and have fled. These guys went in the opposite direction, however; whereas the Grannest natives went out to live in space, the Wiralons have moved inwards, into the planet itself. They created what the game calls an Electro-Brain, which I'll assume is a massive computer. The Wiralons now live inside this thing, either being made of electricity or having modified themselves to be made of electricity. The population is unknown and the Wiralons vary wildly in size. I don't know if that triangle thing there is a Wiralon living inside the Electro-Brain or if it's one of their machines. People have told me that Grannest's story sounds like WALL•E. The deal behind Wiral sounds like The Matrix. Anyway, gravity is strong and ignitions are weak. But it doesn't play like Gelyer, Limotube, or Dejeh. The ignitions bounce up, slow down almost to a crawl, and slam back down. You're given a bit more time to prepare your next move than you do with the other fast-moving planets. Nevertheless, it's crucial that if you're going to attempt to use this planet in Meteos Wars, you'll need to turn the cursor speed up in the Options menu so that you can make those next moves in time. The way the ignitions move, it seems to fit the spastic nature of electricity. This is also a chain-heavy planet, as like Dejeh, each successive ignition will go up a bit further than the last, and the size of the clusters being launched will have no effect on how high up they go. Chances are you can launch the entire cluster off the top of the screen after the 5th ignition. Just make sure to choose your Meteos to ignite very carefully, or you'll miss the chance to do a Screen Clear. The stuff you won't see here are the stuff about Garbage Blocks, the Planet Impact, and how Wiral competes agaisnt another player (whether human or a computer). Wiral doesn't handle garbage blocks well. They weigh it down significantly, which I guess comes from electricity being almost without mass. But as long as you don't let the garbage blocks bother you, you can continue to make the next ignition you were planning and send your cluster, plus the garbage blocks, back at your opponent. Wiral plays an excellent garbage ping-pong this way. Once you do, use Wiral's Planet Impact, which is Tempest, to get rid of columns and limit your opponent's means of getting out of that tight situation. Due to the way Wiral handles large clusters, and the way burnt blocks take a while to restore, Wiral is also not as bothered by Armageddon as many other planets are. Of course, all this is only assuming that you can remain fast as lightning. Here, I do 2 Screen Clears and I continue to just make a bunch of random ignitions. I finish the 1-Minute Attack with Wiral at 77,884 points, which puts me at 9th overall on the leaderboards. Seeing how close the scores below me are, though, I feel like it won't be long until I'm pushed out of the Top 10.