Palworld vs Pokemon | Can This Be Legal? (VL775)
With "Pokemon with guns" game Palworld taking over *our* world, many are wondering just where the line between influence and copyright infringement actually is, and just what Nintendo or its partners are likely to do about it. Let's talk about it LIVE...in Virtual Legality. KEY POINTS - Palworld is a new video game that has sold over 6 million copies in 4 days, inspired by Pokemon but with significant differences in gameplay, such as incorporating survival and crafting elements. - Nintendo and the Pokemon company have not taken legal action against Palworld despite its success and similarities to Pokemon, suggesting a potential tolerance for homage or derivative works that do not directly copy their assets. - The use of AI in game development, like that mentioned by Pocket Pair's CEO, is a contentious topic as it raises questions about copyright infringement, but there is no evidence to suggest AI was used to create Palworld. *** CHAPTERS 0:00 Introduction 1:22 Discussion on the ethical and legal implications of Palworld's design 7:56 Response from former Pokemon company legal team member and analysis of specific design similarities 15:01 In-depth discussion on Palworld's copyright controversy 24:32 Deep dive into the foundations of international copyright laws 33:20 Examination of the concept of true copies, substantial similarity, and fair use in copyright law 41:29 Potential for legal action against Palworld and the likelihood of Nintendo taking action 49:35 Exploration of the art and gameplay of Palworld and Pokemon and their potential copyright infringement issues 57:12 Richard Hoeg's predictions on the future evolution of Palworld's game design and the influence of its success on future Pokemon games 1:07:09 Discussion on the political implications of Pal World's gameplay and comparison to other games 1:15:55 Continuation on the Nintendo and Palworld legal issues and a look at the design elements and intellectual property 1:31:03 Wrap-up, thanks to listeners, and end of episode *** SUPPORTING THE CHANNEL UTREON/PLAYEUR - https://playeur.com/c/aT-zMZf4XVIxwix2pAVNjE/videos/virtual-legality PATREON - https://www.patreon.com/VirtualLegality STORE - https://virtuallegalityshop.myshopify.com/ *** Discussed in this episode: (AS A RESULT OF YOUTUBE WARNINGS, LINKS WILL NO LONGER BE PROVIDED HERE.) *** "Virtual Legality" is a continuing series discussing the law, video games, software, and everything digital, hosted by Richard Hoeg, of the Hoeg Law Business Law Firm (Hoeg Law). CHECK OUT THE REST OF VIRTUAL LEGALITY HERE: https://www.youtube.com/playlist?list=PL1zDCgJzZUy9YAU61GoW-00K0TJOGnPCo DISCUSSION IS PROVIDED FOR INFORMATIONAL PURPOSES ONLY AND IS NOT TO BE CONSTRUED AS LEGAL ADVICE. INDIVIDUALS INTERESTED IN THE LEGAL TOPICS DISCUSSED IN THIS VIDEO SHOULD CONSULT WITH THEIR OWN COUNSEL. PODCAST PAGE (with AI chat links) https://vl.hoeglaw.com/
With "Pokemon with guns" game Palworld taking over *our* world, many are wondering just where the line between influence and copyright infringement actually is, and just what Nintendo or its partners are likely to do about it. Let's talk about it LIVE...in Virtual Legality. KEY POINTS - Palworld is a new video game that has sold over 6 million copies in 4 days, inspired by Pokemon but with significant differences in gameplay, such as incorporating survival and crafting elements. - Nintendo and the Pokemon company have not taken legal action against Palworld despite its success and similarities to Pokemon, suggesting a potential tolerance for homage or derivative works that do not directly copy their assets. - The use of AI in game development, like that mentioned by Pocket Pair's CEO, is a contentious topic as it raises questions about copyright infringement, but there is no evidence to suggest AI was used to create Palworld. *** CHAPTERS 0:00 Introduction 1:22 Discussion on the ethical and legal implications of Palworld's design 7:56 Response from former Pokemon company legal team member and analysis of specific design similarities 15:01 In-depth discussion on Palworld's copyright controversy 24:32 Deep dive into the foundations of international copyright laws 33:20 Examination of the concept of true copies, substantial similarity, and fair use in copyright law 41:29 Potential for legal action against Palworld and the likelihood of Nintendo taking action 49:35 Exploration of the art and gameplay of Palworld and Pokemon and their potential copyright infringement issues 57:12 Richard Hoeg's predictions on the future evolution of Palworld's game design and the influence of its success on future Pokemon games 1:07:09 Discussion on the political implications of Pal World's gameplay and comparison to other games 1:15:55 Continuation on the Nintendo and Palworld legal issues and a look at the design elements and intellectual property 1:31:03 Wrap-up, thanks to listeners, and end of episode *** SUPPORTING THE CHANNEL UTREON/PLAYEUR - https://playeur.com/c/aT-zMZf4XVIxwix2pAVNjE/videos/virtual-legality PATREON - https://www.patreon.com/VirtualLegality STORE - https://virtuallegalityshop.myshopify.com/ *** Discussed in this episode: (AS A RESULT OF YOUTUBE WARNINGS, LINKS WILL NO LONGER BE PROVIDED HERE.) *** "Virtual Legality" is a continuing series discussing the law, video games, software, and everything digital, hosted by Richard Hoeg, of the Hoeg Law Business Law Firm (Hoeg Law). CHECK OUT THE REST OF VIRTUAL LEGALITY HERE: https://www.youtube.com/playlist?list=PL1zDCgJzZUy9YAU61GoW-00K0TJOGnPCo DISCUSSION IS PROVIDED FOR INFORMATIONAL PURPOSES ONLY AND IS NOT TO BE CONSTRUED AS LEGAL ADVICE. INDIVIDUALS INTERESTED IN THE LEGAL TOPICS DISCUSSED IN THIS VIDEO SHOULD CONSULT WITH THEIR OWN COUNSEL. PODCAST PAGE (with AI chat links) https://vl.hoeglaw.com/