VR Massive Super SND - Stash House | Pavlov | Kat Walk C VR Treadmill Gameplay
Disclaimer : I used the Kat Walk C Treadmill in a different way. First, I used socks with insoles inside instead of the provided shoes, and mounted the provided sensors with a mounting bands made with a bunch of velcros and VHB Tapes. This method results in reducing the noise caused by the low friction shoes, but in return also causes more friction but still gives me room to slide / stride, which may ended up me looking like I am just walking in place (as most comments gives that impressions). By doing this method I found out that the foot sensors doesn't actually detect the full stride for every steps (if using the shoes) but instead only detects the initial flick for every strides done, a detection method that also used by Kat Loco S (a cheaper product to emulate locomotion in game). "Why don't we just buy Kat Loco S instead then?" There are key factors : 1. The harness system used in the Kat Walk C. Without it, you can only "flick" while having your body in a 90 degrees angle. This actually breaks immersion, as the method I've done is actually leaning forward slightly to a 80-65 degrees angle, and it's only possible by using the harness system. Plus, without the harness, there's higher risk of disorientation and sometimes, the user leaves the center play area (as shown in this video : https://www.youtube.com/watch?v=zw2ou6MU8QY). 2. I still need to slide. This actually emulates how we actually walk and run IRL. Thanks to the higher friction provided by the socks, I could still slide, but still have enough grip to simulate the moment when you leave ground to reach the next point in walking / running. This key factor is actually missing from the provided shoes, which also results in break of immersion, also even makes you feel like you're off balance and falling down (cause of the more slippery state). Personally IMO, the flick and slide method improves immersion by a lot. Gear List : VR Headset : Meta Quest 2 (Through Airlink) VR Treadmill : Kat Walk C Gunstock : Glistco Magnistock Controller Grips : KIWI Top Version Controller Knuckle Grips for Quest 2 Haptics Vest : BHaptics Tactsuit X40 Earphone Logitech G333VR #KatWalkC #MetaQuest2 #GlistcoMagnistock #Pavlov #VRTreadmill
Disclaimer : I used the Kat Walk C Treadmill in a different way. First, I used socks with insoles inside instead of the provided shoes, and mounted the provided sensors with a mounting bands made with a bunch of velcros and VHB Tapes. This method results in reducing the noise caused by the low friction shoes, but in return also causes more friction but still gives me room to slide / stride, which may ended up me looking like I am just walking in place (as most comments gives that impressions). By doing this method I found out that the foot sensors doesn't actually detect the full stride for every steps (if using the shoes) but instead only detects the initial flick for every strides done, a detection method that also used by Kat Loco S (a cheaper product to emulate locomotion in game). "Why don't we just buy Kat Loco S instead then?" There are key factors : 1. The harness system used in the Kat Walk C. Without it, you can only "flick" while having your body in a 90 degrees angle. This actually breaks immersion, as the method I've done is actually leaning forward slightly to a 80-65 degrees angle, and it's only possible by using the harness system. Plus, without the harness, there's higher risk of disorientation and sometimes, the user leaves the center play area (as shown in this video : https://www.youtube.com/watch?v=zw2ou6MU8QY). 2. I still need to slide. This actually emulates how we actually walk and run IRL. Thanks to the higher friction provided by the socks, I could still slide, but still have enough grip to simulate the moment when you leave ground to reach the next point in walking / running. This key factor is actually missing from the provided shoes, which also results in break of immersion, also even makes you feel like you're off balance and falling down (cause of the more slippery state). Personally IMO, the flick and slide method improves immersion by a lot. Gear List : VR Headset : Meta Quest 2 (Through Airlink) VR Treadmill : Kat Walk C Gunstock : Glistco Magnistock Controller Grips : KIWI Top Version Controller Knuckle Grips for Quest 2 Haptics Vest : BHaptics Tactsuit X40 Earphone Logitech G333VR #KatWalkC #MetaQuest2 #GlistcoMagnistock #Pavlov #VRTreadmill