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SIGGRAPH 2020: Real-Time Ray-Traced Ambient Occlusion of Complex Scenes using Spatial Hashing

Ambient occlusion is often approximated in real-time using screen-space techniques, leading to visible artifacts. Raytracing provides a unique way to increase the rendering fidelity by accurately sampling the distance to the surrounding objects, but it introduces sampling noise.We propose a real-time ray-traced ambient occlusion technique in which noise is filtered in world space. Using extended spatial hashing for efficient storage, multiresolution AO evaluation and ad-hoc filtering, we demonstrate the usability of our technique as a production feature usable in CAD viewports with scenes comprising thousands of instances and hundreds of millions of polygons. #SIGGRAPH #raytracing #NVIDIA #RTX

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18 просмотров
2 года назад
12+
18 просмотров
2 года назад

Ambient occlusion is often approximated in real-time using screen-space techniques, leading to visible artifacts. Raytracing provides a unique way to increase the rendering fidelity by accurately sampling the distance to the surrounding objects, but it introduces sampling noise.We propose a real-time ray-traced ambient occlusion technique in which noise is filtered in world space. Using extended spatial hashing for efficient storage, multiresolution AO evaluation and ad-hoc filtering, we demonstrate the usability of our technique as a production feature usable in CAD viewports with scenes comprising thousands of instances and hundreds of millions of polygons. #SIGGRAPH #raytracing #NVIDIA #RTX

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