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Terminal Shift (LD35) - Shifting Platform and Random Floors

Despite half the day being a fight with getting Blender to do what I expect (I almost with I was modeling this with OpenSCAD), the game's in a mock-playable state! Up next is adding actual collisions resulting in resting/deaths (depending on speed), sound effects, and then modeling the remaining A/B/L/R buttons as platforms/floors for added gameplay complexity. The entire source and overall progress is available at: https://github.com/AustinSpafford/terminal_shift/network

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16 просмотров
2 года назад
12+
16 просмотров
2 года назад

Despite half the day being a fight with getting Blender to do what I expect (I almost with I was modeling this with OpenSCAD), the game's in a mock-playable state! Up next is adding actual collisions resulting in resting/deaths (depending on speed), sound effects, and then modeling the remaining A/B/L/R buttons as platforms/floors for added gameplay complexity. The entire source and overall progress is available at: https://github.com/AustinSpafford/terminal_shift/network

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