Warframe | Nintendo Switch: Quick Charge + necessary config (see description)
I use Cliff QC but some prefer East camp due to more consistency. 1st vom spawn opportunity occurs at 2 seconds of host time, then every 4 seconds afterwards. So for QC, you should aim for the 2s, 6s, or 10s vom spawn instance. If you miss one window, you will have to remain far back enough to spawn the voms in the next window. If your vs force spawned log voms for you and you miss your target vom spawn instance (or got too close to the camp such that camp enemies loaded before your voms did and therefore hit the enemy spawn cap, leaving no room for your voms to spawn), just grab the lure, head to logs and grab those 2, then head to Terry. Or if VS didn't force spawn log voms, and you missed your QC by getting too close, grab the lure and head to another vom forcespawn spot. Terry first becomes vulnerable at ~31 secs host time, and will spawn a vom below it at ~34 secs host time provided he has been collided with prior to his first moment of vulnerability (so eg if VS dashes at terry while it's emerging, or dps blasts terry for wisps while it's emerging, a vom will spawn at ~34 secs host time). This vom will NOT spawn at ~34s if you break the first limb before ~34 secs or if both you and your VS arrived at Terry too late to collide with it before it emerged. If you need the terry vom to fully charge your lure, wait till you see the vom spawn, then break the limb and grab the vom right after. You have a few seconds after breaking the limb before it checks for a charged lure prior to teleporting away. If you make an earlier instance of QC vom spawn and your vs force spawns log voms for you, you can head to logs to use 1 of those voms to fully charge your lure, and still make it to Terry to spawn wisps in time for your vs. But to ensure you make it back to terry in time, you should exit archwing at the logs near the voms, recast volt speed, and also helpful to use sarpa heavy attack on the vom / vom shell if you have dispatch overdrive equipped on sarpa as this will give you another +60% movement speed. If you wanna know where Terry is, after loading into PoE, you can 1) Listen to the direction the teralyst spawn sound is emerging from, 2) look out for its shining spawn light as you approach your QC spot so you know where to head after (I spotted the teralyst spawn light at 0:11), or keep listening to the spawn sound on your way to QC spot so you know the general direction where Terry spawned, or 3) after grabbing your QC voms, look for where your VS is on your HUD (they should already be at or enroute to the terry spawn) When shooting the QC voms, avoid shooting them with a chain weapon like nukor coz if you kill both voms at the exact same time, only 1 of them will tp into the lure and you'll have to exit archwing and kill the second vom with your operator to grab the second charge Helpful for quick charging: 1) Set your effects intensity to max (200) in graphics setting so you can clearly see the voms when they spawn (see the bright flash at 0:13) 2) Volt speed 3) Amalgam Serration for sprint boost (also affects archwing speed) 4) Maxed rank hyperion thrusters on your archwing for +27.5% flight speed 5) Sprint boost aura for +15% sprint speed as it also affects archwing (either equip yourself, or have someone else in squad equip it. This one is really just a nice to have though but not strictly necessary) 6) Rank 8 piloting intrinsic for +20% archwing speed 7) Rank 8 tactical intrinsic for -25% archwing blink cooldown 8) Rank 8 gunnery intrinsic for +20% archwing ability range (affects the range of your itzal 3, cosmic crush. You also need cold snap augment on your itzal to freeze the QC voms after using your 3) For more info on fast charging, check out this helpful guide: https://youtu.be/IoQSCuSGca4
I use Cliff QC but some prefer East camp due to more consistency. 1st vom spawn opportunity occurs at 2 seconds of host time, then every 4 seconds afterwards. So for QC, you should aim for the 2s, 6s, or 10s vom spawn instance. If you miss one window, you will have to remain far back enough to spawn the voms in the next window. If your vs force spawned log voms for you and you miss your target vom spawn instance (or got too close to the camp such that camp enemies loaded before your voms did and therefore hit the enemy spawn cap, leaving no room for your voms to spawn), just grab the lure, head to logs and grab those 2, then head to Terry. Or if VS didn't force spawn log voms, and you missed your QC by getting too close, grab the lure and head to another vom forcespawn spot. Terry first becomes vulnerable at ~31 secs host time, and will spawn a vom below it at ~34 secs host time provided he has been collided with prior to his first moment of vulnerability (so eg if VS dashes at terry while it's emerging, or dps blasts terry for wisps while it's emerging, a vom will spawn at ~34 secs host time). This vom will NOT spawn at ~34s if you break the first limb before ~34 secs or if both you and your VS arrived at Terry too late to collide with it before it emerged. If you need the terry vom to fully charge your lure, wait till you see the vom spawn, then break the limb and grab the vom right after. You have a few seconds after breaking the limb before it checks for a charged lure prior to teleporting away. If you make an earlier instance of QC vom spawn and your vs force spawns log voms for you, you can head to logs to use 1 of those voms to fully charge your lure, and still make it to Terry to spawn wisps in time for your vs. But to ensure you make it back to terry in time, you should exit archwing at the logs near the voms, recast volt speed, and also helpful to use sarpa heavy attack on the vom / vom shell if you have dispatch overdrive equipped on sarpa as this will give you another +60% movement speed. If you wanna know where Terry is, after loading into PoE, you can 1) Listen to the direction the teralyst spawn sound is emerging from, 2) look out for its shining spawn light as you approach your QC spot so you know where to head after (I spotted the teralyst spawn light at 0:11), or keep listening to the spawn sound on your way to QC spot so you know the general direction where Terry spawned, or 3) after grabbing your QC voms, look for where your VS is on your HUD (they should already be at or enroute to the terry spawn) When shooting the QC voms, avoid shooting them with a chain weapon like nukor coz if you kill both voms at the exact same time, only 1 of them will tp into the lure and you'll have to exit archwing and kill the second vom with your operator to grab the second charge Helpful for quick charging: 1) Set your effects intensity to max (200) in graphics setting so you can clearly see the voms when they spawn (see the bright flash at 0:13) 2) Volt speed 3) Amalgam Serration for sprint boost (also affects archwing speed) 4) Maxed rank hyperion thrusters on your archwing for +27.5% flight speed 5) Sprint boost aura for +15% sprint speed as it also affects archwing (either equip yourself, or have someone else in squad equip it. This one is really just a nice to have though but not strictly necessary) 6) Rank 8 piloting intrinsic for +20% archwing speed 7) Rank 8 tactical intrinsic for -25% archwing blink cooldown 8) Rank 8 gunnery intrinsic for +20% archwing ability range (affects the range of your itzal 3, cosmic crush. You also need cold snap augment on your itzal to freeze the QC voms after using your 3) For more info on fast charging, check out this helpful guide: https://youtu.be/IoQSCuSGca4