Waldorf Blofeld Custom Pad Sound G110 "21 Jump Street"
Osc1 is a 8' sawtooth routes to filter 1 Osc2 is a 8' triangle wave routed to filter 2 Both filters are 12db Low Pass, with 42 resonance Filter 2 gets the filter envelope, but Filter 1 only gets a modifier which is Velocity mapped to lagged Envelope 3. Bottom line this forms a velocity switch/split where when I play softly I get a triangle wave mainly, but when I hit it hard I get a sawtooth. Both filter panned to unisono set to 3. With another modifier I split out the middle channel and apply Osc1 FM to noise, which is triggered the harder I hit the keys and only on the sawtooth Filter 1 has -50% keytracking and Filter 2 has +50% keytracking to favor the sawtooth on the lower register but the triangle on the higher Backed up on a "poor man's Moog" the Vermona '14, set to PWM and subs 100% keytracking and 18db LPF.
Osc1 is a 8' sawtooth routes to filter 1 Osc2 is a 8' triangle wave routed to filter 2 Both filters are 12db Low Pass, with 42 resonance Filter 2 gets the filter envelope, but Filter 1 only gets a modifier which is Velocity mapped to lagged Envelope 3. Bottom line this forms a velocity switch/split where when I play softly I get a triangle wave mainly, but when I hit it hard I get a sawtooth. Both filter panned to unisono set to 3. With another modifier I split out the middle channel and apply Osc1 FM to noise, which is triggered the harder I hit the keys and only on the sawtooth Filter 1 has -50% keytracking and Filter 2 has +50% keytracking to favor the sawtooth on the lower register but the triangle on the higher Backed up on a "poor man's Moog" the Vermona '14, set to PWM and subs 100% keytracking and 18db LPF.