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MENTAL OMEGA 3.3.4 Red Alert 2 - Foehn Fan Mission LONG TRIP

Mental Omega 3.3.4 for C&C Red Alert 2 Yuri's Revenge, Soviet Custom Map "Long Trip" by WanNiang. This mission is a remake of Yuri's Revenge "Clones Down Under". Mental Omega 3.3.4 is next part of Mental Omega mods for Red Alert 2, after Mental Omega 1.2, Mental Omega 2.0 and Mental Omega 3.0 The time has come once again, the new version of Command & Conquer Red Alert 2 Mental Omega 3.3 is finally here. Furthering the Red Alert 2 legacy, Mental Omega 3.3 builds on what was established by Westwood Studios and expands upon the conflict between the Allies, Soviets, and Yuri's Epsilon, while introducing a completely new faction to the play - the Foehn Revolt - complete with its own 3 subfaction, structures, units, support powers and heroes. Command and Conquer Red Alert 2 Mental Omega 3.3 requires files from a working installation of Red Alert 2 & Yuri's Revenge patched to 1.001 to be played. The Red Alert 2 is automatically patched to 1.006 during the installation of Yuri's Revenge. This is a recreation of the Allied Mission 5 in Yuri's Revenge campaign, called "Clones Down Under", you will see the familiar layout once you launch the mission. The beginning is quite the same with a little twists, you have to defend the Psychic Beacon located near the Sydney's Opera for the entire mission, it's mandatory to keep it. As soon as you begin, there will be some Foehn infantry paradrops to help you, just try to take care of them and do not send them alone, there are lots of Shadow Tanks. Capture as many Tech buildings as possible, it is essential to capture lots of the Oil Derricks and even a bank in proximity, artillery bunkers and HMG towers are also great. There is no time to waste here in this mission, as soon as it starts, capture the Oil Derricks in the proximity, and take a look at the Tech Artillery bunkers nearby. The cyan Allied AI next to you is quite a vegetable, it will stand no chance at the first epsilon's assault wave, you must help them with sending some units and maybe Prism Towers. The Psychic Beacon itself will be attacked by the lots of different flyers, subterranean attacks with Reapers, Basilisks and even a mind controlled Allied Navy with Carriers. Destroying the mind controlled Allied's base Psychic Beacon does nothing, also it is not needed in this mission to destroy them, just avoid and ignore their annoying presence. The main objective except keeping the Psychic Beacon alive, is to destroy the Yuri's cloning facilities (like in original Clones Down Under) and all Yuri's presence on the map. It is essential to destroy the power in the bases, once offline they are pretty defenceless and prone to the air attacks coming from Rocketeers - since then you can destroy Yuri's base easily. However Yuri sends lots of reinforcements in this mission to aid his bases in Sydney, there will be lots of Epsilon infantry and Gattling tanks to destroy.

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год назад
12+
17 просмотров
год назад

Mental Omega 3.3.4 for C&C Red Alert 2 Yuri's Revenge, Soviet Custom Map "Long Trip" by WanNiang. This mission is a remake of Yuri's Revenge "Clones Down Under". Mental Omega 3.3.4 is next part of Mental Omega mods for Red Alert 2, after Mental Omega 1.2, Mental Omega 2.0 and Mental Omega 3.0 The time has come once again, the new version of Command & Conquer Red Alert 2 Mental Omega 3.3 is finally here. Furthering the Red Alert 2 legacy, Mental Omega 3.3 builds on what was established by Westwood Studios and expands upon the conflict between the Allies, Soviets, and Yuri's Epsilon, while introducing a completely new faction to the play - the Foehn Revolt - complete with its own 3 subfaction, structures, units, support powers and heroes. Command and Conquer Red Alert 2 Mental Omega 3.3 requires files from a working installation of Red Alert 2 & Yuri's Revenge patched to 1.001 to be played. The Red Alert 2 is automatically patched to 1.006 during the installation of Yuri's Revenge. This is a recreation of the Allied Mission 5 in Yuri's Revenge campaign, called "Clones Down Under", you will see the familiar layout once you launch the mission. The beginning is quite the same with a little twists, you have to defend the Psychic Beacon located near the Sydney's Opera for the entire mission, it's mandatory to keep it. As soon as you begin, there will be some Foehn infantry paradrops to help you, just try to take care of them and do not send them alone, there are lots of Shadow Tanks. Capture as many Tech buildings as possible, it is essential to capture lots of the Oil Derricks and even a bank in proximity, artillery bunkers and HMG towers are also great. There is no time to waste here in this mission, as soon as it starts, capture the Oil Derricks in the proximity, and take a look at the Tech Artillery bunkers nearby. The cyan Allied AI next to you is quite a vegetable, it will stand no chance at the first epsilon's assault wave, you must help them with sending some units and maybe Prism Towers. The Psychic Beacon itself will be attacked by the lots of different flyers, subterranean attacks with Reapers, Basilisks and even a mind controlled Allied Navy with Carriers. Destroying the mind controlled Allied's base Psychic Beacon does nothing, also it is not needed in this mission to destroy them, just avoid and ignore their annoying presence. The main objective except keeping the Psychic Beacon alive, is to destroy the Yuri's cloning facilities (like in original Clones Down Under) and all Yuri's presence on the map. It is essential to destroy the power in the bases, once offline they are pretty defenceless and prone to the air attacks coming from Rocketeers - since then you can destroy Yuri's base easily. However Yuri sends lots of reinforcements in this mission to aid his bases in Sydney, there will be lots of Epsilon infantry and Gattling tanks to destroy.

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