Weight Transfer Optimizations for Gear Mod Ports || Cross Generation 3 Porting Tool
If you want to use this video to help you understand the process in a video format of the documentation, you can follow it along side by side. Note this process may only be need to be done if your gear mod contains clothing bones or special parts of the mesh. Skintight meshes typically do not need to worry about this step and port over fine. This example was used on a mod with particularly complex and geometry to showcase how we can tackle a complicated example over a simple one! Wish you the best of luck in your endeavors with this tool! ♥ ▬▬▬▬▬▬▬▬ Contents of this video ▬▬▬▬▬▬▬▬▬▬ 0:00 - Start After Applying Data Transfer Modifier to Object 0:18 - Overview of potential problems 0:27 - Check 1: Extra Vertex Groups 0:36 - Fixing Weights to Account for Extra Vertex Groups 0:47 - Check 2: Sharp Cut-offs / Tears in the Mesh 0:52 - Locating a Cut-off Spot 1:10 - How to Fix the Sharp Cut-offs 2:01 - Saving the Fix We Just Made 2:15 - Results ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ The C.K. Cross Generation 3 Porting tool was made and developed by Cordy. Do not redistribute the tool for personal gain. The tool was made to be a universal library for anyone to use to put the mods they enjoy on the shape they love, and that's all there is to it. If you wish to see more body mods added to this library bring it up in the feedback channel under a thread with attached fbx files of the base body mods sizes for the hands, feet, and all sizes of the bottoms and tops (or a link to the dev kit)
If you want to use this video to help you understand the process in a video format of the documentation, you can follow it along side by side. Note this process may only be need to be done if your gear mod contains clothing bones or special parts of the mesh. Skintight meshes typically do not need to worry about this step and port over fine. This example was used on a mod with particularly complex and geometry to showcase how we can tackle a complicated example over a simple one! Wish you the best of luck in your endeavors with this tool! ♥ ▬▬▬▬▬▬▬▬ Contents of this video ▬▬▬▬▬▬▬▬▬▬ 0:00 - Start After Applying Data Transfer Modifier to Object 0:18 - Overview of potential problems 0:27 - Check 1: Extra Vertex Groups 0:36 - Fixing Weights to Account for Extra Vertex Groups 0:47 - Check 2: Sharp Cut-offs / Tears in the Mesh 0:52 - Locating a Cut-off Spot 1:10 - How to Fix the Sharp Cut-offs 2:01 - Saving the Fix We Just Made 2:15 - Results ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ The C.K. Cross Generation 3 Porting tool was made and developed by Cordy. Do not redistribute the tool for personal gain. The tool was made to be a universal library for anyone to use to put the mods they enjoy on the shape they love, and that's all there is to it. If you wish to see more body mods added to this library bring it up in the feedback channel under a thread with attached fbx files of the base body mods sizes for the hands, feet, and all sizes of the bottoms and tops (or a link to the dev kit)