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RAMP [Doom II] Level 94: Integumentary

RAMP, aka the Rabbit's Allcomers Mapping Project, is a 2021 monster megawad led by DavidN and is to be played on a (G)ZDoom port. The maps were designed during the months of June and July of the same year. Map slots occupy 10 through to 209, making a grand total of 200 maps, not counting the hub level, and can be done in any order the player wishes. As rewards, should the player complete levels AND defeat all monsters, they gain points which, when enough are collected, grants trophies for the player which the player can then use to customise their garden to show off their collection. The harder and more longer the map is, the more points given. The maps vary greatly from first-timers, to arena-based, to exploration, slaughter, and everything in-between. ---------- Source Port used: GZDoom v4.6.1.0 Recording Software: OBS Studio v27.0.1 Control Scheme: Keyboard only ---------- IWAD: Doom II PWAD: ramp.pk3 Map Title and Number: Integumentary / MAP94 Map Author(s): DeadFromHeaven Difficulty: Ultra Violence Category: UV-Max (all monsters and secrets where possible) Mods: Smooth Doom, Sound Caulking, NC HUD. S.D.: https://www.doomworld.com/forum/topic/69451-smooth-doom-update-41420/ S.C.: https://www.doomworld.com/forum/topic/71133-sound-caulking-now-on-idgames/?tab=comment #comment-1328633 NCHUD: https://forum.zdoom.org/viewtopic.php?t=33079 ---------- About the Map: Wow! It appears that this level takes inspiration from Cyriak's 'Going Down' megawad, complemented by the numerous fleshy and intestinal tunnels, eyes in walls, and other gore-related visuals. This is a large map containing numerous items and enemies, that takes the player through varying locales, hunting down keys, and eventually ascending a tower that culminates into a boss battle. I won't spoil the custom enemy, but it is from a famous slaughter WAD. Given the environment its fought in, is very fitting. The final cinematic was the icing on an already epic map (cake). Apologies for the slightly choppy framerate again. ---------- RAMP can be downloaded here (requires Doom II and a (G)ZDoom port): https://ramp.teamouse.net/index.php RAMP playthrough: https://www.youtube.com/playlist?list=PLfbK4pt7rdhi8p3Rc6b5D753IOSsL91Gb My YouTube channel: https://www.youtube.com/channel/UCmK_VoCFLPt0YWN6IqprcIA

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RAMP, aka the Rabbit's Allcomers Mapping Project, is a 2021 monster megawad led by DavidN and is to be played on a (G)ZDoom port. The maps were designed during the months of June and July of the same year. Map slots occupy 10 through to 209, making a grand total of 200 maps, not counting the hub level, and can be done in any order the player wishes. As rewards, should the player complete levels AND defeat all monsters, they gain points which, when enough are collected, grants trophies for the player which the player can then use to customise their garden to show off their collection. The harder and more longer the map is, the more points given. The maps vary greatly from first-timers, to arena-based, to exploration, slaughter, and everything in-between. ---------- Source Port used: GZDoom v4.6.1.0 Recording Software: OBS Studio v27.0.1 Control Scheme: Keyboard only ---------- IWAD: Doom II PWAD: ramp.pk3 Map Title and Number: Integumentary / MAP94 Map Author(s): DeadFromHeaven Difficulty: Ultra Violence Category: UV-Max (all monsters and secrets where possible) Mods: Smooth Doom, Sound Caulking, NC HUD. S.D.: https://www.doomworld.com/forum/topic/69451-smooth-doom-update-41420/ S.C.: https://www.doomworld.com/forum/topic/71133-sound-caulking-now-on-idgames/?tab=comment #comment-1328633 NCHUD: https://forum.zdoom.org/viewtopic.php?t=33079 ---------- About the Map: Wow! It appears that this level takes inspiration from Cyriak's 'Going Down' megawad, complemented by the numerous fleshy and intestinal tunnels, eyes in walls, and other gore-related visuals. This is a large map containing numerous items and enemies, that takes the player through varying locales, hunting down keys, and eventually ascending a tower that culminates into a boss battle. I won't spoil the custom enemy, but it is from a famous slaughter WAD. Given the environment its fought in, is very fitting. The final cinematic was the icing on an already epic map (cake). Apologies for the slightly choppy framerate again. ---------- RAMP can be downloaded here (requires Doom II and a (G)ZDoom port): https://ramp.teamouse.net/index.php RAMP playthrough: https://www.youtube.com/playlist?list=PLfbK4pt7rdhi8p3Rc6b5D753IOSsL91Gb My YouTube channel: https://www.youtube.com/channel/UCmK_VoCFLPt0YWN6IqprcIA

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