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Devlog: CS2 Mobile? Quake style movement, radar and other features.

In this dev log, I will show how I created a first-person shooter (FPS) game for mobile devices based on the classic Counter-Strike 2 (cs2). The game aims to offer a fast, smooth and challenging gaming experience, with elements that make each match unique and fun. Some of the features that I implemented are: - Quake style movement: A movement mechanic that allows players to move around the scenario with more speed and agility, using jumps, slides and boosts. - Radar: A radar system that shows the position of allies and enemies on the map, as well as the objectives of the mission. - Sound effects: A sound system that creates realistic and immersive sounds for the game, such as footsteps, jumps, gunshots, explosions, and more. The sound effects vary depending on the type of soil, the distance, the direction, and the environment. - Radial damage indicator: A visual indicator that shows the direction and intensity of the damage received by the player. The weapon system was partially implemented, but it will be shown in a future devlog. The weapons also impact the movement speed and related aspects.

Иконка канала Веселья и радости
8 подписчиков
12+
18 просмотров
год назад
12+
18 просмотров
год назад

In this dev log, I will show how I created a first-person shooter (FPS) game for mobile devices based on the classic Counter-Strike 2 (cs2). The game aims to offer a fast, smooth and challenging gaming experience, with elements that make each match unique and fun. Some of the features that I implemented are: - Quake style movement: A movement mechanic that allows players to move around the scenario with more speed and agility, using jumps, slides and boosts. - Radar: A radar system that shows the position of allies and enemies on the map, as well as the objectives of the mission. - Sound effects: A sound system that creates realistic and immersive sounds for the game, such as footsteps, jumps, gunshots, explosions, and more. The sound effects vary depending on the type of soil, the distance, the direction, and the environment. - Radial damage indicator: A visual indicator that shows the direction and intensity of the damage received by the player. The weapon system was partially implemented, but it will be shown in a future devlog. The weapons also impact the movement speed and related aspects.

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