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RDVOX 0.41(Beta) - Quake Style Gibbing!

This RDVOX beta shohs how may look x-death in 0.41 release - i always liked quake1 gibbing system, and here i tried to implement something the same. For 0.41 i plan to add only gibs for 3 zombies and (may be) - an Imp. In future some more monsters will have its unique gibs - each zobmie in release will spawn a few unique types of gibs and some "universal" parts that may apply to any monsters. Offcaurse i don't plan to make a Brutall Doom from my voxel project, there will not be tonns of blood on the ground - may be some blood decals for gibs hitting the walls and may be some randomized bloodspot (that will disapear in some time). The gibs will not fill the level - they have self-dissapearing system (when nobody sees the parts they disapear) To record this video i used LZDoom in software mode, and some old hardware from 2004-2005: CPU: Pentium 4 631 (3.0ghz, 1core 2 threads, 2mb cache) RAM: 2gb (Dual-Channel DDR 400mhz) VGA: GeForce 6600 1(128mb DDR, used for drawing Software-rendered picture, and capturing it on video) The framerare it twice-higher without record, so RDVOX will run on most PCs, newer then 2003, even notebooks with Celeron M or Turion Важно - если вам нравится идея моей игры или контент на моем канале, и у вас есть желание помочь - вы можете очень простимулировать меня на разработку и более частые выпуски видео, поддержав мой проект некоторой суммой: My banking account for DONATIONS: 5355 5712 5213 8607 (Alfabank UA)

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Год назад

This RDVOX beta shohs how may look x-death in 0.41 release - i always liked quake1 gibbing system, and here i tried to implement something the same. For 0.41 i plan to add only gibs for 3 zombies and (may be) - an Imp. In future some more monsters will have its unique gibs - each zobmie in release will spawn a few unique types of gibs and some "universal" parts that may apply to any monsters. Offcaurse i don't plan to make a Brutall Doom from my voxel project, there will not be tonns of blood on the ground - may be some blood decals for gibs hitting the walls and may be some randomized bloodspot (that will disapear in some time). The gibs will not fill the level - they have self-dissapearing system (when nobody sees the parts they disapear) To record this video i used LZDoom in software mode, and some old hardware from 2004-2005: CPU: Pentium 4 631 (3.0ghz, 1core 2 threads, 2mb cache) RAM: 2gb (Dual-Channel DDR 400mhz) VGA: GeForce 6600 1(128mb DDR, used for drawing Software-rendered picture, and capturing it on video) The framerare it twice-higher without record, so RDVOX will run on most PCs, newer then 2003, even notebooks with Celeron M or Turion Важно - если вам нравится идея моей игры или контент на моем канале, и у вас есть желание помочь - вы можете очень простимулировать меня на разработку и более частые выпуски видео, поддержав мой проект некоторой суммой: My banking account for DONATIONS: 5355 5712 5213 8607 (Alfabank UA)

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