Gauss GSE-626A PCB Gambling Game (King Color -Roulette Baccarat)
King Color (Baccarat) Features: 1. GSE-626A VGA Multigame PCB BACCARAT includes one virtual webpage, eight amusement games and one gambling Baccarat game (King Color). 2. Click HOME and Favor... to play eight different amusement games. 3. Click ÆGO to enter the second layer of virtual webpage. 4. You can modify system password or enter gambling games after passing password verification. Please call your agent for the default password. 5. The unique statistic table of percentage shows the game history for your reference. 6. There are 36 numbers available for you to bet, fifteen numbers in red, fifteen numbers in black, three numbers in green and three numbers in blue. 7. Game Rules: (1) Rule 1: Red/ Black: 1: 1 Green: 1: 10 Blue: X 0~X 100 (at random) Green: When the player bet Red and Black, he/she will lose the credits. (2) Rule 2: Red/ Black: 1: 1 Green: 1: 9 Blue: x 0~x 100 (at random) Green: When the player bet Red and Black, he/she cannot get credits but can add credits for playing the next game. (3) Rule 3: Red/ Black: 1: 1 Green: 1: 9 Blue: x 0~x 100 (at random) Green: When the player bet Red and Black, the credit will be returned. 8. The program will provide 30 historical records for statistic reference.
King Color (Baccarat) Features: 1. GSE-626A VGA Multigame PCB BACCARAT includes one virtual webpage, eight amusement games and one gambling Baccarat game (King Color). 2. Click HOME and Favor... to play eight different amusement games. 3. Click ÆGO to enter the second layer of virtual webpage. 4. You can modify system password or enter gambling games after passing password verification. Please call your agent for the default password. 5. The unique statistic table of percentage shows the game history for your reference. 6. There are 36 numbers available for you to bet, fifteen numbers in red, fifteen numbers in black, three numbers in green and three numbers in blue. 7. Game Rules: (1) Rule 1: Red/ Black: 1: 1 Green: 1: 10 Blue: X 0~X 100 (at random) Green: When the player bet Red and Black, he/she will lose the credits. (2) Rule 2: Red/ Black: 1: 1 Green: 1: 9 Blue: x 0~x 100 (at random) Green: When the player bet Red and Black, he/she cannot get credits but can add credits for playing the next game. (3) Rule 3: Red/ Black: 1: 1 Green: 1: 9 Blue: x 0~x 100 (at random) Green: When the player bet Red and Black, the credit will be returned. 8. The program will provide 30 historical records for statistic reference.