KH1 Karate modded HActs test
basically I switched the HActs with Extreme Wild Dance, the way how I do it(prepare for broken English) is find and unpack kurohyou.cpk with YACpkTool, then unpack battlesub.cpk, find and unpack Karate and Extreme Wild Dance HActs with rELPKckr, then I copied Extreme Wild Dance HActs .pose files to Karate, for the first time I tried without changing .dat file(controls audio and hits) and meta data.json file(controls repacking for rELPKckr and you can change some for different filenames), the audios and hits doesn't do the same as Extreme Wild Dance's instead it does the same way as Karate's , so I had to change inside .dat file and meta data.json file of Karate, I only changed the filename of the .pose file inside the .dat file and meta data .json file from X1007(karate blue heat) to X1011(Extreme Wild Dance), after doing all that I decided to repack karate HActs with rELPKckr tool(I don't need to repack Extreme Wild Dance since I did not modify it) then put it back to battlesub folder, I repack battlesub folder with a command, .\YACpkTool.exe -P -i battlesub --csv battlesubKH1.csv --codec LAYLA --align 2048, then put the battlesub.cpk to kurohyou folder and repack kurohyou folder with YACpkTool then just copy kurohyou.cpk to the game folder. Such a messy explanation.
basically I switched the HActs with Extreme Wild Dance, the way how I do it(prepare for broken English) is find and unpack kurohyou.cpk with YACpkTool, then unpack battlesub.cpk, find and unpack Karate and Extreme Wild Dance HActs with rELPKckr, then I copied Extreme Wild Dance HActs .pose files to Karate, for the first time I tried without changing .dat file(controls audio and hits) and meta data.json file(controls repacking for rELPKckr and you can change some for different filenames), the audios and hits doesn't do the same as Extreme Wild Dance's instead it does the same way as Karate's , so I had to change inside .dat file and meta data.json file of Karate, I only changed the filename of the .pose file inside the .dat file and meta data .json file from X1007(karate blue heat) to X1011(Extreme Wild Dance), after doing all that I decided to repack karate HActs with rELPKckr tool(I don't need to repack Extreme Wild Dance since I did not modify it) then put it back to battlesub folder, I repack battlesub folder with a command, .\YACpkTool.exe -P -i battlesub --csv battlesubKH1.csv --codec LAYLA --align 2048, then put the battlesub.cpk to kurohyou folder and repack kurohyou folder with YACpkTool then just copy kurohyou.cpk to the game folder. Such a messy explanation.