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Level Design and Text parsing in Unity3D

a tutorial/demonstration on how to use plain text files to build levels in Unity 3D without changing the scene. The text file is read line by line and each object is placed on a grid according to its position in the text file. This approach is faster than building levels in the editor and makes including mod support much easier. Since you don't need to change the scene you can easily transition from level to level without worrying about breaks in background music, score or any other records. Grid Framework is an extension for the Unity 3D game engine and is available for purchase at the Unity Asset store. For more information visit my blog and the support thread: http://unitygridframework.blogspot.de http://forum.unity3d.com/threads/144886-Grid-Framework-scripting-and-editor-plugins

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2 года назад
12+
16 просмотров
2 года назад

a tutorial/demonstration on how to use plain text files to build levels in Unity 3D without changing the scene. The text file is read line by line and each object is placed on a grid according to its position in the text file. This approach is faster than building levels in the editor and makes including mod support much easier. Since you don't need to change the scene you can easily transition from level to level without worrying about breaks in background music, score or any other records. Grid Framework is an extension for the Unity 3D game engine and is available for purchase at the Unity Asset store. For more information visit my blog and the support thread: http://unitygridframework.blogspot.de http://forum.unity3d.com/threads/144886-Grid-Framework-scripting-and-editor-plugins

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