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8.66 AI Prep [UE4 - RTS Tutorial]

Welcome to the 66th video of this #UE4 RTS #tutorial series. We will set a few bits of prep for the AI work we will be doing throughout this section. We will focus on creating a function that set the unit to busy when the player gives the unit a command, so the AI can only override user commands in particular situations. Introduction - 0:00 Step 1: Setting up Blackboard and Behavior Tree - 1:22 Step 2: Calling on Blackboard, Behavor Tree, and unit in controller - 4:40 Step 3: Setting up variables - 9:24 Step 4: Setting up generic functions AI will use - 12:16 Step 5: Setting busy status - 17:20 In the next video, we set up how units will finding billeting (housing). Meshes for section 7: New resource icon: http://bit.ly/RTSResourceIcon2 Irons for section 7: http://bit.ly/RTSUnitAssets (copyright notices located with the invidual files) Animation pack for section 7: https://www.unrealengine.com/marketplace/en-US/slug/animation-starter-pack Meshes for section 5: http://bit.ly/BuildingMeshes Unit Portraits for section 4 here: http://bit.ly/UnitPortraits Meshes (tree and rock) and icons for section 3 here: http://bit.ly/RTSREsources If you have any suggestions for content or topics you want to see covered, please let me know below, on twitter @TwoNeuronstream, or on Reddit. --------- Section 8: Unit/NPC Behaviour Video 66: AI Prep Video 67: AI - Find housing (part 1) Video 68: AI - Find housing (part 2) Video 69: AI - Setting up status timers --------- The plan for this series is roughly: 1. Movement 2. Time and HUD 3. Resources (basic) 4. Units/NPCs (basic) 5. Construction (basic) 6. Combining Units and Construction (basic) 7. Resources, Units, and buildings 8. Unit/NPC behaviour There will be more topics that will be covered, than what is listed above. The order of presentation may change based on your feedback. Additionally, I may drop the intros if you guys do not find them useful. --------- Follow me at: Twitter: https://twitter.com/TwoNeuronstream Twitch: https://www.twitch.tv/twoneurons Discord: https://discord.gg/BSmsEWp

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16 просмотров
2 года назад
12+
16 просмотров
2 года назад

Welcome to the 66th video of this #UE4 RTS #tutorial series. We will set a few bits of prep for the AI work we will be doing throughout this section. We will focus on creating a function that set the unit to busy when the player gives the unit a command, so the AI can only override user commands in particular situations. Introduction - 0:00 Step 1: Setting up Blackboard and Behavior Tree - 1:22 Step 2: Calling on Blackboard, Behavor Tree, and unit in controller - 4:40 Step 3: Setting up variables - 9:24 Step 4: Setting up generic functions AI will use - 12:16 Step 5: Setting busy status - 17:20 In the next video, we set up how units will finding billeting (housing). Meshes for section 7: New resource icon: http://bit.ly/RTSResourceIcon2 Irons for section 7: http://bit.ly/RTSUnitAssets (copyright notices located with the invidual files) Animation pack for section 7: https://www.unrealengine.com/marketplace/en-US/slug/animation-starter-pack Meshes for section 5: http://bit.ly/BuildingMeshes Unit Portraits for section 4 here: http://bit.ly/UnitPortraits Meshes (tree and rock) and icons for section 3 here: http://bit.ly/RTSREsources If you have any suggestions for content or topics you want to see covered, please let me know below, on twitter @TwoNeuronstream, or on Reddit. --------- Section 8: Unit/NPC Behaviour Video 66: AI Prep Video 67: AI - Find housing (part 1) Video 68: AI - Find housing (part 2) Video 69: AI - Setting up status timers --------- The plan for this series is roughly: 1. Movement 2. Time and HUD 3. Resources (basic) 4. Units/NPCs (basic) 5. Construction (basic) 6. Combining Units and Construction (basic) 7. Resources, Units, and buildings 8. Unit/NPC behaviour There will be more topics that will be covered, than what is listed above. The order of presentation may change based on your feedback. Additionally, I may drop the intros if you guys do not find them useful. --------- Follow me at: Twitter: https://twitter.com/TwoNeuronstream Twitch: https://www.twitch.tv/twoneurons Discord: https://discord.gg/BSmsEWp

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