Soft Shadows attempt on a Quake viewer on DS
A small homebrew DS engine I wrote, running in an emulator. It displays maps and characters from Quake I and it has a very simple movement and collision engine. I've just added a prototype of a shadowing technique I invented for the DS game Jedi Alliance. No code from the original Quake I is used. Only some data from the shareware version. Features: - Quake I maps, with texture and lighting - Quake I animated characters - Movement with collisions - Shadows!! Same technique as the one used in Clonewars - Jedi Alliance The lighting gamma is forced quite high after the intro to highlight the effects of the shadows. Please note how shadows follows every 3d objects. Also the shadows are not animated in this video as this character is made of geometry frames, not of an animated skeleton with bones. Also I reduced the quality of textures to save some VRAM.
A small homebrew DS engine I wrote, running in an emulator. It displays maps and characters from Quake I and it has a very simple movement and collision engine. I've just added a prototype of a shadowing technique I invented for the DS game Jedi Alliance. No code from the original Quake I is used. Only some data from the shareware version. Features: - Quake I maps, with texture and lighting - Quake I animated characters - Movement with collisions - Shadows!! Same technique as the one used in Clonewars - Jedi Alliance The lighting gamma is forced quite high after the intro to highlight the effects of the shadows. Please note how shadows follows every 3d objects. Also the shadows are not animated in this video as this character is made of geometry frames, not of an animated skeleton with bones. Also I reduced the quality of textures to save some VRAM.