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Opportunity Knocks 🏆 trophy. Far Cry 5 on PS4. (Trophy Tip in description)

Opportunity Knocks 🏆 trophy. Far Cry 5 on PS4. Trophy Tip: As with the corresponding trophy in Far Cry 4, for the purposes of this trophy, you are deemed to have "distracted" an enemy once that enemy has finished their animation of being distracted by it and thereafter recommenced their "normal" animation, i.e., an animation of an enemy who had never detected you. And just as it was in Far Cry 4, the length of time that this cycle takes varies dramatically from enemy to enemy, depending on their path to and back from where the rock landed. In this video pay attention to the rock thrown at 0:17 (the rock thrown at 0:07 wasn't detected by anybody). Both the two left-most enemies (plus the animal in the cage which doesn't count) detect it: the one on the left (out of the two that I am aiming the gun at at 0:22) looks up and starts walking towards me, and continues until the end of the video so he did not accrue, but the one on the right out of those two, looks, stands up, turns to his left but because there is a body on the ground between where he and the point he wants to walk to is, the "distraction" animation immediately accrues, the trophy pops right then and the poor dude has already forgotten all about it and has absolutely no idea what a dead set legend he is.

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год назад
12+
14 просмотров
год назад

Opportunity Knocks 🏆 trophy. Far Cry 5 on PS4. Trophy Tip: As with the corresponding trophy in Far Cry 4, for the purposes of this trophy, you are deemed to have "distracted" an enemy once that enemy has finished their animation of being distracted by it and thereafter recommenced their "normal" animation, i.e., an animation of an enemy who had never detected you. And just as it was in Far Cry 4, the length of time that this cycle takes varies dramatically from enemy to enemy, depending on their path to and back from where the rock landed. In this video pay attention to the rock thrown at 0:17 (the rock thrown at 0:07 wasn't detected by anybody). Both the two left-most enemies (plus the animal in the cage which doesn't count) detect it: the one on the left (out of the two that I am aiming the gun at at 0:22) looks up and starts walking towards me, and continues until the end of the video so he did not accrue, but the one on the right out of those two, looks, stands up, turns to his left but because there is a body on the ground between where he and the point he wants to walk to is, the "distraction" animation immediately accrues, the trophy pops right then and the poor dude has already forgotten all about it and has absolutely no idea what a dead set legend he is.

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