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How to make a custom level for PvZ2 using ELM

ELM Link: https://tinyurl.com/ELMPvZ2 This tool was made by EnderallyGolem Waves: This can be used for past versions and for modding but you will need to change the version at the top of waves. At the bottom of waves there is an extra code section, if you have access to the game files then you can add your own zombies or modules in here. Feel free to change the point values to something you think is appropriate if the default value in vanilla is too high such as dodo or newspaper or too low such as tomb raiser. The first number in the point guide is the points on wave 1 and any other numbers are what the point guide will increase by each wave. You can add extra points in the boxes next to the zombies/events. It supports both multipliers (*x) and additive values (5). Events: Jams which are required for most NMT zombies don't work outside of NMT stages. If you have access to the game files then you can make a version of the other stages with EightiesStageProperties. Parachute rain should only spawn Lost Pilots in order to avoid crashes. Bot swarms should only spawn imps (this does not include Imp Porters) to avoid crashes. Tide should only be used if you have set an initial tide in order to avoid crashes. Modifying the conveyor doesn't have as many variables as the starting conveyor. Portal contents can be found on the wiki. Snowstorms can be enabled through the sandstorm menu. If you want zombies to spawn in a specific lane then use ground spawns. If you want a message without any zombies being spawned then use a necromancy or a parachute rain. Initial Grid: You can't put endangered plants in iceblocks at level start. Constant Grid Spawn was used for potions in vanilla but you can use it to spawn other things if you want. Settings: Invisighoul, Plant Columns and Shovel toggles were never used in the vanilla game but they are obvious as to what they do. Most of the top half of settings is exclusively used for developing mods. If you want a Locked & Loaded Level (plants chosen for you) then change the seedbank type to preset. If you want some plants picked for you then leave the type as chooser but add plants to the pre-picked plants boxes. Whitelisting a plant will make it plants usable even if the player hasn't unlocked it. Whilst you can use both a seedbank and a conveyor at the same time, it is not recommended unless you know what you are doing. Weight is the relative chance of a plant appearing, Max count is the maximum number of a plant on screen before the Max Count Weight Factor is applied (It is 0 if left blank), Max Count Weight Factor is a multiplier applied to the weight after the max count is reached, Max Count Cooldown is a delay measured in seconds which starts once you hit the max count and it will stop the plant from being given on the conveyor for that period of time even if the number of plants on screen changes, Max Delivered is the maximum number of that type of plant you can be given as a whole. Unlike max count, it doesn't change when plants are removed from the screen, only when they are spawned on the conveyor and Boosted just boosts the plants. Vasebreaker works how you think it does. Escalation is used for randomised zombie spawning and works in a similar way to the point guide but with different values. Level objectives work how you think they do but make sure to enable them if you are adding mold colonies or endangered plants using the initial grid. You can use the custom objective description box to write important pieces of information that the player needs to know. Level Code: Just follow the instructions. Copying it incorrectly can result in crashes. World Names: Ancient Egypt - egypt Pirate Seas - pirate Wild West - cowboy Far Future - future Dark Ages - dark Big Wave Beach - beach Frostbite Caves - iceage Lost City - lostcity Neon Mixtape Tour - eighties Jurassic Marsh - dino Modern Day - modern Paste code into this if game crashes upon loading https://jsonlint.com/ Music: Cadmium - Melody (ft Jon Becker) https://www.youtube.com/watch?v=ldTmVPSKZ1Y

12+
22 просмотра
2 года назад
12+
22 просмотра
2 года назад

ELM Link: https://tinyurl.com/ELMPvZ2 This tool was made by EnderallyGolem Waves: This can be used for past versions and for modding but you will need to change the version at the top of waves. At the bottom of waves there is an extra code section, if you have access to the game files then you can add your own zombies or modules in here. Feel free to change the point values to something you think is appropriate if the default value in vanilla is too high such as dodo or newspaper or too low such as tomb raiser. The first number in the point guide is the points on wave 1 and any other numbers are what the point guide will increase by each wave. You can add extra points in the boxes next to the zombies/events. It supports both multipliers (*x) and additive values (5). Events: Jams which are required for most NMT zombies don't work outside of NMT stages. If you have access to the game files then you can make a version of the other stages with EightiesStageProperties. Parachute rain should only spawn Lost Pilots in order to avoid crashes. Bot swarms should only spawn imps (this does not include Imp Porters) to avoid crashes. Tide should only be used if you have set an initial tide in order to avoid crashes. Modifying the conveyor doesn't have as many variables as the starting conveyor. Portal contents can be found on the wiki. Snowstorms can be enabled through the sandstorm menu. If you want zombies to spawn in a specific lane then use ground spawns. If you want a message without any zombies being spawned then use a necromancy or a parachute rain. Initial Grid: You can't put endangered plants in iceblocks at level start. Constant Grid Spawn was used for potions in vanilla but you can use it to spawn other things if you want. Settings: Invisighoul, Plant Columns and Shovel toggles were never used in the vanilla game but they are obvious as to what they do. Most of the top half of settings is exclusively used for developing mods. If you want a Locked & Loaded Level (plants chosen for you) then change the seedbank type to preset. If you want some plants picked for you then leave the type as chooser but add plants to the pre-picked plants boxes. Whitelisting a plant will make it plants usable even if the player hasn't unlocked it. Whilst you can use both a seedbank and a conveyor at the same time, it is not recommended unless you know what you are doing. Weight is the relative chance of a plant appearing, Max count is the maximum number of a plant on screen before the Max Count Weight Factor is applied (It is 0 if left blank), Max Count Weight Factor is a multiplier applied to the weight after the max count is reached, Max Count Cooldown is a delay measured in seconds which starts once you hit the max count and it will stop the plant from being given on the conveyor for that period of time even if the number of plants on screen changes, Max Delivered is the maximum number of that type of plant you can be given as a whole. Unlike max count, it doesn't change when plants are removed from the screen, only when they are spawned on the conveyor and Boosted just boosts the plants. Vasebreaker works how you think it does. Escalation is used for randomised zombie spawning and works in a similar way to the point guide but with different values. Level objectives work how you think they do but make sure to enable them if you are adding mold colonies or endangered plants using the initial grid. You can use the custom objective description box to write important pieces of information that the player needs to know. Level Code: Just follow the instructions. Copying it incorrectly can result in crashes. World Names: Ancient Egypt - egypt Pirate Seas - pirate Wild West - cowboy Far Future - future Dark Ages - dark Big Wave Beach - beach Frostbite Caves - iceage Lost City - lostcity Neon Mixtape Tour - eighties Jurassic Marsh - dino Modern Day - modern Paste code into this if game crashes upon loading https://jsonlint.com/ Music: Cadmium - Melody (ft Jon Becker) https://www.youtube.com/watch?v=ldTmVPSKZ1Y

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