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GFA Part 32: Optimizing our animation with RC COPY

This is a video in series 3 on GFA BASIC, the best BASIC interpreter on the Atari ST. I this video I explore how we can do the sprite animation from part 29 without using graphics commands, but instead by doing raster copies using the RC_COPY command. We also use what we learned so far in the series to increase the performance by 30%. All example code available at https://github.com/AtariSTNostalgia/ Full playlist series 1: https://www.youtube.com/playlist?list=PLi2l5ivl21AaHCRv9J8-4WZpXQ4OiAWvI Full Playlist series 2: https://www.youtube.com/playlist?list=PLi2l5ivl21AYLdQ5iZ_PIJwclcfgc-E4P Full Playlist for this series: https://www.youtube.com/playlist?list=PLi2l5ivl21AaQvH1zUiq9w0ycGxiX-SqW

Иконка канала Wonderful World Travelers
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2 года назад
12+
16 просмотров
2 года назад

This is a video in series 3 on GFA BASIC, the best BASIC interpreter on the Atari ST. I this video I explore how we can do the sprite animation from part 29 without using graphics commands, but instead by doing raster copies using the RC_COPY command. We also use what we learned so far in the series to increase the performance by 30%. All example code available at https://github.com/AtariSTNostalgia/ Full playlist series 1: https://www.youtube.com/playlist?list=PLi2l5ivl21AaHCRv9J8-4WZpXQ4OiAWvI Full Playlist series 2: https://www.youtube.com/playlist?list=PLi2l5ivl21AYLdQ5iZ_PIJwclcfgc-E4P Full Playlist for this series: https://www.youtube.com/playlist?list=PLi2l5ivl21AaQvH1zUiq9w0ycGxiX-SqW

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