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Ubisoft Montreal: Our Odyssey with Vulkan on Stadia - GDC 2019

Presentations and Videos: https://khr.io/ri Join our Developer Slack: www.khr.io/slack Jean-Noe Morissette, Ubisoft Hear Jean-Noe talk about his experience developing with Vulkan! From shader compilers to pipeline caches, Jean-Noe will share thoughts and perspectives on working with ecosystem tools and the Vulkan API. Contrasting Vulkan with DX12 will highlight practical concerns when porting projects to Vulkan.

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17 просмотров
2 года назад
12+
17 просмотров
2 года назад

Presentations and Videos: https://khr.io/ri Join our Developer Slack: www.khr.io/slack Jean-Noe Morissette, Ubisoft Hear Jean-Noe talk about his experience developing with Vulkan! From shader compilers to pipeline caches, Jean-Noe will share thoughts and perspectives on working with ecosystem tools and the Vulkan API. Contrasting Vulkan with DX12 will highlight practical concerns when porting projects to Vulkan.

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