Ubisoft Montreal: Our Odyssey with Vulkan on Stadia - GDC 2019
Presentations and Videos: https://khr.io/ri Join our Developer Slack: www.khr.io/slack Jean-Noe Morissette, Ubisoft Hear Jean-Noe talk about his experience developing with Vulkan! From shader compilers to pipeline caches, Jean-Noe will share thoughts and perspectives on working with ecosystem tools and the Vulkan API. Contrasting Vulkan with DX12 will highlight practical concerns when porting projects to Vulkan.
Presentations and Videos: https://khr.io/ri Join our Developer Slack: www.khr.io/slack Jean-Noe Morissette, Ubisoft Hear Jean-Noe talk about his experience developing with Vulkan! From shader compilers to pipeline caches, Jean-Noe will share thoughts and perspectives on working with ecosystem tools and the Vulkan API. Contrasting Vulkan with DX12 will highlight practical concerns when porting projects to Vulkan.