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First Impressions | Axe Throw VR

Game at: https://store.steampowered.com/app/928370/Axe_Throw_VR/ I wasn't sure what to expect, but uh, it's axe throwing! Here are some points of feedback. - Throwing feels natural, it never went like... in some random crazy direction, it felt like it did what it should have done. I suck at throwing in real life and it was kind of reflected properly in VR. - I love the breakable stuff in the main menu, nice detail and satisfying interaction. - I keep pulling the menu-moving lever in the wrong direction. I don't know why, maybe some prior life experience that just have me be backwards. But then I play desktop games with inverted mouse ¯\_(ツ)_/¯ - As I mentioned, I suck, I was booted to the main menu very often due to not reaching the score goal, which means game over. I would _love_ to have an instant retry or just a retry option in the end screen. It could reload the scene, just skip the menus. - Related to the above, I would not mind going to the next level by just destroying the score board with an axe, or just hitting it at all. Grip button is uncomfortable to use for any length of time with the current Vive controllers. - Did I mention that my favorite melee weapon is the axe? I'm not sure when that happened, I think from playing Diablo 2 a crap ton ages ago. At the same time I love me unlockables, and there are axes to unlock here, that will pull me back into the game many times. I wonder just how they unlock though... - At one point I quit a level, had a new axe unlocked in the main menu, then won the same axe in the next game. That was odd but I guess I might have gotten that same box the game I quit out of. - The game in general feels quite polished, nothing stood out as out of place, graphically or audibly. - I did not get all the counter and stuff in the game by just glancing, I had to read the labels in detail to know what they were for. It feels like the level-goal could have been something that fills up, which would have me not have to calculate to know how far from the goal I was. - For some reason the grip buttons can grab axes too, at least once in the main menu, not sure why I kept doing that but I did... 🙄 - I have a feeling one can actually learn how to throw the axes, like get the right amount of spin for them to get stuck in the targets, I just wonder how much training that would require. And, as the targets are initially moving, even realistic to learn? Or is it better to just throw at pseudo-random... 🤔 - In between rock audio clips of finishing a level and what not, it did feel like it went quite silent. That's a pretty high contrast in audio that I noticed. It's not annoying, but it distracted me.

12+
17 просмотров
2 года назад
12+
17 просмотров
2 года назад

Game at: https://store.steampowered.com/app/928370/Axe_Throw_VR/ I wasn't sure what to expect, but uh, it's axe throwing! Here are some points of feedback. - Throwing feels natural, it never went like... in some random crazy direction, it felt like it did what it should have done. I suck at throwing in real life and it was kind of reflected properly in VR. - I love the breakable stuff in the main menu, nice detail and satisfying interaction. - I keep pulling the menu-moving lever in the wrong direction. I don't know why, maybe some prior life experience that just have me be backwards. But then I play desktop games with inverted mouse ¯\_(ツ)_/¯ - As I mentioned, I suck, I was booted to the main menu very often due to not reaching the score goal, which means game over. I would _love_ to have an instant retry or just a retry option in the end screen. It could reload the scene, just skip the menus. - Related to the above, I would not mind going to the next level by just destroying the score board with an axe, or just hitting it at all. Grip button is uncomfortable to use for any length of time with the current Vive controllers. - Did I mention that my favorite melee weapon is the axe? I'm not sure when that happened, I think from playing Diablo 2 a crap ton ages ago. At the same time I love me unlockables, and there are axes to unlock here, that will pull me back into the game many times. I wonder just how they unlock though... - At one point I quit a level, had a new axe unlocked in the main menu, then won the same axe in the next game. That was odd but I guess I might have gotten that same box the game I quit out of. - The game in general feels quite polished, nothing stood out as out of place, graphically or audibly. - I did not get all the counter and stuff in the game by just glancing, I had to read the labels in detail to know what they were for. It feels like the level-goal could have been something that fills up, which would have me not have to calculate to know how far from the goal I was. - For some reason the grip buttons can grab axes too, at least once in the main menu, not sure why I kept doing that but I did... 🙄 - I have a feeling one can actually learn how to throw the axes, like get the right amount of spin for them to get stuck in the targets, I just wonder how much training that would require. And, as the targets are initially moving, even realistic to learn? Or is it better to just throw at pseudo-random... 🤔 - In between rock audio clips of finishing a level and what not, it did feel like it went quite silent. That's a pretty high contrast in audio that I noticed. It's not annoying, but it distracted me.

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