Scalable Multiplayer Game Design with OpenShift (E4)
This monthly series explores what it takes to design a scale-out multiplayer video game architecture using containers and OpenShift. There will be live coding, philosophical design discussion, and everything in between. Host: Erik Jacobs Guests: * Derek Reese * Michael Clayton * Roderick Kieley * Jared Sprague
This monthly series explores what it takes to design a scale-out multiplayer video game architecture using containers and OpenShift. There will be live coding, philosophical design discussion, and everything in between. Host: Erik Jacobs Guests: * Derek Reese * Michael Clayton * Roderick Kieley * Jared Sprague